1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403< unsigned int texture_offset; unsigned int texture_size; /* physical locations of non-permanent maps */ unsigned long status_offset; unsigned long buffers_offset; unsigned long agp_textures_offset; unsigned long cmd_dma_offset; } drm_savage_init_t; typedef union drm_savage_cmd_header drm_savage_cmd_header_t; typedef struct drm_savage_cmdbuf { /* command buffer in client's address space */ drm_savage_cmd_header_t __user *cmd_addr; unsigned int size; /* size of the command buffer in 64bit units */ unsigned int dma_idx; /* DMA buffer index to use */ int discard; /* discard DMA buffer when done */ /* vertex buffer in client's address space */ unsigned int __user *vb_addr; unsigned int vb_size; /* size of client vertex buffer in bytes */ unsigned int vb_stride; /* stride of vertices in 32bit words */ /* boxes in client's address space */ drm_clip_rect_t __user *box_addr; unsigned int nbox; /* number of clipping boxes */ } drm_savage_cmdbuf_t; #define SAVAGE_WAIT_2D 0x1 /* wait for 2D idle before updating event tag */ #define SAVAGE_WAIT_3D 0x2 /* wait for 3D idle before updating event tag */ #define SAVAGE_WAIT_IRQ 0x4 /* emit or wait for IRQ, not implemented yet */ typedef struct drm_savage_event { unsigned int count; unsigned int flags; } drm_savage_event_emit_t, drm_savage_event_wait_t; /* Commands for the cmdbuf ioctl */ #define SAVAGE_CMD_STATE 0 /* a range of state registers */ #define SAVAGE_CMD_DMA_PRIM 1 /* vertices from DMA buffer */ #define SAVAGE_CMD_VB_PRIM 2 /* vertices from client vertex buffer */ #define SAVAGE_CMD_DMA_IDX 3 /* indexed vertices from DMA buffer */ #define SAVAGE_CMD_VB_IDX 4 /* indexed vertices client vertex buffer */ #define SAVAGE_CMD_CLEAR 5 /* clear buffers */ #define SAVAGE_CMD_SWAP 6 /* swap buffers */ /* Primitive types */ #define SAVAGE_PRIM_TRILIST 0 /* triangle list */ #define SAVAGE_PRIM_TRISTRIP 1 /* triangle strip */ #define SAVAGE_PRIM_TRIFAN 2 /* triangle fan */ #define SAVAGE_PRIM_TRILIST_201 3 /* reorder verts for correct flat * shading on s3d */ /* Skip flags (vertex format) */ #define SAVAGE_SKIP_Z 0x01 #define SAVAGE_SKIP_W 0x02 #define SAVAGE_SKIP_C0 0x04 #define SAVAGE_SKIP_C1 0x08 #define SAVAGE_SKIP_S0 0x10 #define SAVAGE_SKIP_T0 0x20 #define SAVAGE_SKIP_ST0 0x30 #define SAVAGE_SKIP_S1 0x40 #define SAVAGE_SKIP_T1 0x80 #define SAVAGE_SKIP_ST1 0xc0 #define SAVAGE_SKIP_ALL_S3D 0x3f #define SAVAGE_SKIP_ALL_S4 0xff /* Buffer names for clear command */ #define SAVAGE_FRONT 0x1 #define SAVAGE_BACK 0x2 #define SAVAGE_DEPTH 0x4 /* 64-bit command header */ union drm_savage_cmd_header { struct { unsigned char cmd; /* command */ unsigned char pad0; unsigned short pad1; unsigned short pad2; unsigned short pad3; } cmd; /* generic */ struct { unsigned char cmd; unsigned char global; /* need idle engine? */ unsigned short count; /* number of consecutive registers */ unsigned short start; /* first register */ unsigned short pad3; } state; /* SAVAGE_CMD_STATE */ struct { unsigned char cmd; unsigned char prim; /* primitive type */ unsigned short skip; /* vertex format (skip flags) */ unsigned short count; /* number of vertices */ unsigned short start; /* first vertex in DMA/vertex buffer */ } prim; /* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */ struct { unsigned char cmd; unsigned char prim; unsigned short skip; unsigned short count; /* number of indices that follow */ unsigned short pad3; } idx; /* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */ struct { unsigned char cmd; unsigned char pad0; unsigned short pad1; unsigned int flags; } clear0; /* SAVAGE_CMD_CLEAR */ struct { unsigned int mask; unsigned int value; } clear1; /* SAVAGE_CMD_CLEAR data */ }; #endif