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/* mach64_drm.h -- Public header for the mach64 driver -*- linux-c -*-
 * Created: Thu Nov 30 20:04:32 2000 by gareth@valinux.com
 */
/*
 * Copyright 2000 Gareth Hughes
 * Copyright 2002 Frank C. Earl
 * Copyright 2002-2003 Leif Delgass
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT OWNER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Gareth Hughes <gareth@valinux.com>
 *    Frank C. Earl <fearl@airmail.net>
 *    Leif Delgass <ldelgass@retinalburn.net>
 */

#ifndef __MACH64_DRM_H__
#define __MACH64_DRM_H__

/* WARNING: If you change any of these defines, make sure to change the
 * defines in the Xserver file (mach64_sarea.h)
 */
#ifndef __MACH64_SAREA_DEFINES__
#define __MACH64_SAREA_DEFINES__

/* What needs to be changed for the current vertex buffer?
 * GH: We're going to be pedantic about this.  We want the card to do as
 * little as possible, so let's avoid having it fetch a whole bunch of
 * register values that don't change all that often, if at all.
 */
#define MACH64_UPLOAD_DST_OFF_PITCH	0x0001
#define MACH64_UPLOAD_Z_OFF_PITCH	0x0002
#define MACH64_UPLOAD_Z_ALPHA_CNTL	0x0004
#define MACH64_UPLOAD_SCALE_3D_CNTL	0x0008
#define MACH64_UPLOAD_DP_FOG_CLR	0x0010
#define MACH64_UPLOAD_DP_WRITE_MASK	0x0020
#define MACH64_UPLOAD_DP_PIX_WIDTH	0x0040
#define MACH64_UPLOAD_SETUP_CNTL	0x0080
#define MACH64_UPLOAD_MISC		0x0100
#define MACH64_UPLOAD_TEXTURE		0x0200
#define MACH64_UPLOAD_TEX0IMAGE		0x0400
#define MACH64_UPLOAD_TEX1IMAGE		0x0800
#define MACH64_UPLOAD_CLIPRECTS		0x1000	/* handled client-side */
#define MACH64_UPLOAD_CONTEXT		0x00ff
#define MACH64_UPLOAD_ALL		0x1fff

/* DMA buffer size
 */
#define MACH64_BUFFER_SIZE		16384

/* Max number of swaps allowed on the ring
 * before the client must wait
 */
#define MACH64_MAX_QUEUED_FRAMES        3U

/* Byte offsets for host blit buffer data
 */
#define MACH64_HOSTDATA_BLIT_OFFSET	104

/* Keep these small for testing.
 */
#define MACH64_NR_SAREA_CLIPRECTS	8

#define MACH64_CARD_HEAP		0
#define MACH64_AGP_HEAP			1
#define MACH64_NR_TEX_HEAPS		2
#define MACH64_NR_TEX_REGIONS		64
#define MACH64_LOG_TEX_GRANULARITY	16

#define MACH64_TEX_MAXLEVELS		1

#define MACH64_NR_CONTEXT_REGS		15
#define MACH64_NR_TEXTURE_REGS		4

#endif				/* __MACH64_SAREA_DEFINES__ */

typedef struct {
	unsigned int dst_off_pitch;

	unsigned int z_off_pitch;
	unsigned int z_cntl;
	unsigned int alpha_tst_cntl;

	unsigned int scale_3d_cntl;

	unsigned int sc_left_right;
	unsigned int sc_top_bottom;

	unsigned int dp_fog_clr;
	unsigned int dp_write_mask;
	unsigned int dp_pix_width;
	unsigned int dp_mix;
	unsigned int dp_src;

	unsigned int clr_cmp_cntl;
	unsigned int gui_traj_cntl;

	unsigned int setup_cntl;

	unsigned int tex_size_pitch;
	unsigned int tex_cntl;
	unsigned int secondary_tex_off;
	unsigned int tex_offset;
} drm_mach64_context_regs_t;

typedef struct drm_mach64_sarea {
	/* The channel for communication of state information to the kernel
	 * on firing a vertex dma buffer.
	 */
	drm_mach64_context_regs_t context_state;
	unsigned int dirty;
	unsigned int vertsize;

	/* The current cliprects, or a subset thereof.
	 */
	struct drm_clip_rect boxes[MACH64_NR_SAREA_CLIPRECTS];
	unsigned int nbox;

	/* Counters for client-side throttling of rendering clients.
	 */
	unsigned int frames_queued;

	/* Texture memory LRU.
	 */
	struct drm_tex_region tex_list[MACH64_NR_TEX_HEAPS][MACH64_NR_TEX_REGIONS +
						       1];
	unsigned int tex_age[MACH64_NR_TEX_HEAPS];
	int ctx_owner;
} drm_mach64_sarea_t;

/* WARNING: If you change any of these defines, make sure to change the
 * defines in the Xserver file (mach64_common.h)
 */

/* Mach64 specific ioctls
 * The device specific ioctl range is 0x40 to 0x79.
 */

#define DRM_MACH64_INIT           0x00
#define DRM_MACH64_IDLE           0x01
#define DRM_MACH64_RESET          0x02
#define DRM_MACH64_SWAP           0x03
#define DRM_MACH64_CLEAR          0x04
#define DRM_MACH64_VERTEX         0x05
#define DRM_MACH64_BLIT           0x06
#define DRM_MACH64_FLUSH          0x07
#define DRM_MACH64_GETPARAM       0x08

#define DRM_IOCTL_MACH64_INIT           DRM_IOW( DRM_COMMAND_BASE + DRM_MACH64_INIT, drm_mach64_init_t)
#define DRM_IOCTL_MACH64_IDLE           DRM_IO(  DRM_COMMAND_BASE + DRM_MACH64_IDLE )
#define DRM_IOCTL_MACH64_RESET          DRM_IO(  DRM_COMMAND_BASE + DRM_MACH64_RESET )
#define DRM_IOCTL_MACH64_SWAP           DRM_IO(  DRM_COMMAND_BASE + DRM_MACH64_SWAP )
#define DRM_IOCTL_MACH64_CLEAR          DRM_IOW( DRM_COMMAND_BASE + DRM_MACH64_CLEAR, drm_mach64_clear_t)
#define DRM_IOCTL_MACH64_VERTEX         DRM_IOW( DRM_COMMAND_BASE + DRM_MACH64_VERTEX, drm_mach64_vertex_t)
#define DRM_IOCTL_MACH64_BLIT           DRM_IOW( DRM_COMMAND_BASE + DRM_MACH64_BLIT, drm_mach64_blit_t)
#define DRM_IOCTL_MACH64_FLUSH          DRM_IO(  DRM_COMMAND_BASE + DRM_MACH64_FLUSH )
#define DRM_IOCTL_MACH64_GETPARAM       DRM_IOWR( DRM_COMMAND_BASE + DRM_MACH64_GETPARAM, drm_mach64_getparam_t)

/* Buffer flags for clears
 */
#define MACH64_FRONT			0x1
#define MACH64_BACK			0x2
#define MACH64_DEPTH			0x4

/* Primitive types for vertex buffers
 */
#define MACH64_PRIM_POINTS		0x00000000
#define MACH64_PRIM_LINES		0x00000001
#define MACH64_PRIM_LINE_LOOP		0x00000002
#define MACH64_PRIM_LINE_STRIP		0x00000003
#define MACH64_PRIM_TRIANGLES		0x00000004
#define MACH64_PRIM_TRIANGLE_STRIP	0x00000005
#define MACH64_PRIM_TRIANGLE_FAN	0x00000006
#define MACH64_PRIM_QUADS		0x00000007
#define MACH64_PRIM_QUAD_STRIP		0x00000008
#define MACH64_PRIM_POLYGON		0x00000009

typedef enum _drm_mach64_dma_mode_t {
	MACH64_MODE_DMA_ASYNC,
	MACH64_MODE_DMA_SYNC,
	MACH64_MODE_MMIO
} drm_mach64_dma_mode_t;

typedef struct drm_mach64_init {
	enum {
		DRM_MACH64_INIT_DMA = 0x01,
		DRM_MACH64_CLEANUP_DMA = 0x02
	} func;

	unsigned long sarea_priv_offset;
	int is_pci;
	drm_mach64_dma_mode_t dma_mode;

	unsigned int fb_bpp;
	unsigned int front_offset, front_pitch;
	unsigned int back_offset, back_pitch;

	unsigned int depth_bpp;
	unsigned int depth_offset, depth_pitch;

	unsigned long fb_offset;
	unsigned long mmio_offset;
	unsigned long ring_offset;
	unsigned long buffers_offset;
	unsigned long agp_textures_offset;
} drm_mach64_init_t;

typedef struct drm_mach64_clear {
	unsigned int flags;
	int x, y, w, h;
	unsigned int clear_color;
	unsigned int clear_depth;
} drm_mach64_clear_t;

typedef struct drm_mach64_vertex {
	int prim;
	void *buf;		/* Address of vertex buffer */
	unsigned long used;	/* Number of bytes in buffer */
	int discard;		/* Client finished with buffer? */
} drm_mach64_vertex_t;

typedef struct drm_mach64_blit {
	void *buf;
	int pitch;
	int offset;
	int format;
	unsigned short x, y;
	unsigned short width, height;
} drm_mach64_blit_t;

typedef struct drm_mach64_getparam {
	enum {
		MACH64_PARAM_FRAMES_QUEUED = 0x01,
		MACH64_PARAM_IRQ_NR = 0x02
	} param;
	void *value;
} drm_mach64_getparam_t;

#endif
class="hl com"> */ #define RADEON_EMIT_PP_MISC 0 /* context/7 */ #define RADEON_EMIT_PP_CNTL 1 /* context/3 */ #define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */ #define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */ #define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */ #define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */ #define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */ #define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */ #define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */ #define RADEON_EMIT_SE_CNTL 9 /* setup/2 */ #define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */ #define RADEON_EMIT_RE_MISC 11 /* misc/1 */ #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */ #define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */ #define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */ #define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */ #define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */ #define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */ #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */ #define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */ #define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */ #define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */ #define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */ #define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */ #define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */ #define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */ #define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */ #define R200_EMIT_TFACTOR_0 30 /* tf/7 */ #define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */ #define R200_EMIT_VAP_CTL 32 /* vap/1 */ #define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */ #define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */ #define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */ #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */ #define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */ #define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */ #define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */ #define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */ #define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */ #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */ #define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */ #define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */ #define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */ #define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */ #define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */ #define R200_EMIT_VTE_CNTL 48 /* vte/1 */ #define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */ #define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */ #define R200_EMIT_PP_CNTL_X 51 /* cst/1 */ #define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */ #define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */ #define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */ #define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */ #define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */ #define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */ #define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */ #define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */ #define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */ #define R200_EMIT_PP_CUBIC_FACES_0 61 #define R200_EMIT_PP_CUBIC_OFFSETS_0 62 #define R200_EMIT_PP_CUBIC_FACES_1 63 #define R200_EMIT_PP_CUBIC_OFFSETS_1 64 #define R200_EMIT_PP_CUBIC_FACES_2 65 #define R200_EMIT_PP_CUBIC_OFFSETS_2 66 #define R200_EMIT_PP_CUBIC_FACES_3 67 #define R200_EMIT_PP_CUBIC_OFFSETS_3 68 #define R200_EMIT_PP_CUBIC_FACES_4 69 #define R200_EMIT_PP_CUBIC_OFFSETS_4 70 #define R200_EMIT_PP_CUBIC_FACES_5 71 #define R200_EMIT_PP_CUBIC_OFFSETS_5 72 #define RADEON_EMIT_PP_TEX_SIZE_0 73 #define RADEON_EMIT_PP_TEX_SIZE_1 74 #define RADEON_EMIT_PP_TEX_SIZE_2 75 #define R200_EMIT_RB3D_BLENDCOLOR 76 #define RADEON_MAX_STATE_PACKETS 77 /* Commands understood by cmd_buffer ioctl. More can be added but * obviously these can't be removed or changed: */ #define RADEON_CMD_PACKET 1 /* emit one of the register packets above */ #define RADEON_CMD_SCALARS 2 /* emit scalar data */ #define RADEON_CMD_VECTORS 3 /* emit vector data */ #define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */ #define RADEON_CMD_PACKET3 5 /* emit hw packet */ #define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */ #define RADEON_CMD_SCALARS2 7 /* r200 stopgap */ #define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note: * doesn't make the cpu wait, just * the graphics hardware */ typedef union { int i; struct { unsigned char cmd_type, pad0, pad1, pad2; } header; struct { unsigned char cmd_type, packet_id, pad0, pad1; } packet; struct { unsigned char cmd_type, offset, stride, count; } scalars; struct { unsigned char cmd_type, offset, stride, count; } vectors; struct { unsigned char cmd_type, buf_idx, pad0, pad1; } dma; struct { unsigned char cmd_type, flags, pad0, pad1; } wait; } drm_radeon_cmd_header_t; #define RADEON_WAIT_2D 0x1 #define RADEON_WAIT_3D 0x2 #define RADEON_FRONT 0x1 #define RADEON_BACK 0x2 #define RADEON_DEPTH 0x4 #define RADEON_STENCIL 0x8 /* Primitive types */ #define RADEON_POINTS 0x1 #define RADEON_LINES 0x2 #define RADEON_LINE_STRIP 0x3 #define RADEON_TRIANGLES 0x4 #define RADEON_TRIANGLE_FAN 0x5 #define RADEON_TRIANGLE_STRIP 0x6 /* Vertex/indirect buffer size */ #define RADEON_BUFFER_SIZE 65536 /* Byte offsets for indirect buffer data */ #define RADEON_INDEX_PRIM_OFFSET 20 #define RADEON_SCRATCH_REG_OFFSET 32 #define RADEON_NR_SAREA_CLIPRECTS 12 /* There are 2 heaps (local/GART). Each region within a heap is a * minimum of 64k, and there are at most 64 of them per heap. */ #define RADEON_LOCAL_TEX_HEAP 0 #define RADEON_GART_TEX_HEAP 1 #define RADEON_NR_TEX_HEAPS 2 #define RADEON_NR_TEX_REGIONS 64 #define RADEON_LOG_TEX_GRANULARITY 16 #define RADEON_MAX_TEXTURE_LEVELS 12 #define RADEON_MAX_TEXTURE_UNITS 3 /* Blits have strict offset rules. All blit offset must be aligned on * a 1K-byte boundary. */ #define RADEON_OFFSET_SHIFT 10 #define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT) #define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1) #endif /* __RADEON_SAREA_DEFINES__ */ typedef struct { unsigned int red; unsigned int green; unsigned int blue; unsigned int alpha; } radeon_color_regs_t; typedef struct { /* Context state */ unsigned int pp_misc; /* 0x1c14 */ unsigned int pp_fog_color; unsigned int re_solid_color; unsigned int rb3d_blendcntl; unsigned int rb3d_depthoffset; unsigned int rb3d_depthpitch; unsigned int rb3d_zstencilcntl; unsigned int pp_cntl; /* 0x1c38 */ unsigned int rb3d_cntl; unsigned int rb3d_coloroffset; unsigned int re_width_height; unsigned int rb3d_colorpitch; unsigned int se_cntl; /* Vertex format state */ unsigned int se_coord_fmt; /* 0x1c50 */ /* Line state */ unsigned int re_line_pattern; /* 0x1cd0 */ unsigned int re_line_state; unsigned int se_line_width; /* 0x1db8 */ /* Bumpmap state */ unsigned int pp_lum_matrix; /* 0x1d00 */ unsigned int pp_rot_matrix_0; /* 0x1d58 */ unsigned int pp_rot_matrix_1; /* Mask state */ unsigned int rb3d_stencilrefmask; /* 0x1d7c */ unsigned int rb3d_ropcntl; unsigned int rb3d_planemask; /* Viewport state */ unsigned int se_vport_xscale; /* 0x1d98 */ unsigned int se_vport_xoffset; unsigned int se_vport_yscale; unsigned int se_vport_yoffset; unsigned int se_vport_zscale; unsigned int se_vport_zoffset; /* Setup state */ unsigned int se_cntl_status; /* 0x2140 */ /* Misc state */ unsigned int re_top_left; /* 0x26c0 */ unsigned int re_misc; } drm_radeon_context_regs_t; typedef struct { /* Zbias state */ unsigned int se_zbias_factor; /* 0x1dac */ unsigned int se_zbias_constant; } drm_radeon_context2_regs_t; /* Setup registers for each texture unit */ typedef struct { unsigned int pp_txfilter; unsigned int pp_txformat; unsigned int pp_txoffset; unsigned int pp_txcblend; unsigned int pp_txablend; unsigned int pp_tfactor; unsigned int pp_border_color; } drm_radeon_texture_regs_t; typedef struct { unsigned int start; unsigned int finish; unsigned int prim:8; unsigned int stateidx:8; unsigned int numverts:16; /* overloaded as offset/64 for elt prims */ unsigned int vc_format; /* vertex format */ } drm_radeon_prim_t; typedef struct { drm_radeon_context_regs_t context; drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; drm_radeon_context2_regs_t context2; unsigned int dirty; } drm_radeon_state_t; typedef struct { /* The channel for communication of state information to the * kernel on firing a vertex buffer with either of the * obsoleted vertex/index ioctls. */ drm_radeon_context_regs_t context_state; drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS]; unsigned int dirty; unsigned int vertsize; unsigned int vc_format; /* The current cliprects, or a subset thereof. */ drm_clip_rect_t boxes[RADEON_NR_SAREA_CLIPRECTS]; unsigned int nbox; /* Counters for client-side throttling of rendering clients. */ unsigned int last_frame; unsigned int last_dispatch; unsigned int last_clear; drm_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS + 1]; unsigned int tex_age[RADEON_NR_TEX_HEAPS]; int ctx_owner; int pfState; /* number of 3d windows (0,1,2ormore) */ int pfCurrentPage; /* which buffer is being displayed? */ int crtc2_base; /* CRTC2 frame offset */ } drm_radeon_sarea_t; /* WARNING: If you change any of these defines, make sure to change the * defines in the Xserver file (xf86drmRadeon.h) * * KW: actually it's illegal to change any of this (backwards compatibility). */ /* Radeon specific ioctls * The device specific ioctl range is 0x40 to 0x79. */ #define DRM_RADEON_CP_INIT 0x00 #define DRM_RADEON_CP_START 0x01 #define DRM_RADEON_CP_STOP 0x02 #define DRM_RADEON_CP_RESET 0x03 #define DRM_RADEON_CP_IDLE 0x04 #define DRM_RADEON_RESET 0x05 #define DRM_RADEON_FULLSCREEN 0x06 #define DRM_RADEON_SWAP 0x07 #define DRM_RADEON_CLEAR 0x08 #define DRM_RADEON_VERTEX 0x09 #define DRM_RADEON_INDICES 0x0A #define DRM_RADEON_NOT_USED #define DRM_RADEON_STIPPLE 0x0C #define DRM_RADEON_INDIRECT 0x0D #define DRM_RADEON_TEXTURE 0x0E #define DRM_RADEON_VERTEX2 0x0F #define DRM_RADEON_CMDBUF 0x10 #define DRM_RADEON_GETPARAM 0x11 #define DRM_RADEON_FLIP 0x12 #define DRM_RADEON_ALLOC 0x13 #define DRM_RADEON_FREE 0x14 #define DRM_RADEON_INIT_HEAP 0x15 #define DRM_RADEON_IRQ_EMIT 0x16 #define DRM_RADEON_IRQ_WAIT 0x17 #define DRM_RADEON_CP_RESUME 0x18 #define DRM_RADEON_SETPARAM 0x19 #define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t) #define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START) #define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t) #define DRM_IOCTL_RADEON_CP_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESET) #define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE) #define DRM_IOCTL_RADEON_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_RESET) #define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t) #define DRM_IOCTL_RADEON_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_SWAP) #define DRM_IOCTL_RADEON_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t) #define DRM_IOCTL_RADEON_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t) #define DRM_IOCTL_RADEON_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t) #define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t) #define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t) #define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t) #define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t) #define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t) #define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t) #define DRM_IOCTL_RADEON_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_FLIP) #define DRM_IOCTL_RADEON_ALLOC DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t) #define DRM_IOCTL_RADEON_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t) #define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t) #define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t) #define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t) #define DRM_IOCTL_RADEON_CP_RESUME DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME) #define DRM_IOCTL_RADEON_SETPARAM DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t) typedef struct drm_radeon_init { enum { RADEON_INIT_CP = 0x01, RADEON_CLEANUP_CP = 0x02, RADEON_INIT_R200_CP = 0x03, RADEON_INIT_R300_CP = 0x04 } func; unsigned long sarea_priv_offset; int is_pci; /* not used, driver asks hardware */ int cp_mode; int gart_size; int ring_size; int usec_timeout; unsigned int fb_bpp; unsigned int front_offset, front_pitch; unsigned int back_offset, back_pitch; unsigned int depth_bpp; unsigned int depth_offset, depth_pitch; unsigned long fb_offset; unsigned long mmio_offset; unsigned long ring_offset; unsigned long ring_rptr_offset; unsigned long buffers_offset; unsigned long gart_textures_offset; } drm_radeon_init_t; typedef struct drm_radeon_cp_stop { int flush; int idle; } drm_radeon_cp_stop_t; typedef struct drm_radeon_fullscreen { enum { RADEON_INIT_FULLSCREEN = 0x01, RADEON_CLEANUP_FULLSCREEN = 0x02 } func; } drm_radeon_fullscreen_t; #define CLEAR_X1 0 #define CLEAR_Y1 1 #define CLEAR_X2 2 #define CLEAR_Y2 3 #define CLEAR_DEPTH 4 typedef union drm_radeon_clear_rect { float f[5]; unsigned int ui[5]; } drm_radeon_clear_rect_t; typedef struct drm_radeon_clear { unsigned int flags; unsigned int clear_color; unsigned int clear_depth; unsigned int color_mask; unsigned int depth_mask; /* misnamed field: should be stencil */ drm_radeon_clear_rect_t __user *depth_boxes; } drm_radeon_clear_t; typedef struct drm_radeon_vertex { int prim; int idx; /* Index of vertex buffer */ int count; /* Number of vertices in buffer */ int discard; /* Client finished with buffer? */ } drm_radeon_vertex_t; typedef struct drm_radeon_indices { int prim; int idx; int start; int end; int discard; /* Client finished with buffer? */ } drm_radeon_indices_t; /* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices * - allows multiple primitives and state changes in a single ioctl * - supports driver change to emit native primitives */ typedef struct drm_radeon_vertex2 { int idx; /* Index of vertex buffer */ int discard; /* Client finished with buffer? */ int nr_states; drm_radeon_state_t __user *state; int nr_prims; drm_radeon_prim_t __user *prim; } drm_radeon_vertex2_t; /* v1.3 - obsoletes drm_radeon_vertex2 * - allows arbitarily large cliprect list * - allows updating of tcl packet, vector and scalar state * - allows memory-efficient description of state updates * - allows state to be emitted without a primitive * (for clears, ctx switches) * - allows more than one dma buffer to be referenced per ioctl * - supports tcl driver * - may be extended in future versions with new cmd types, packets */ typedef struct drm_radeon_cmd_buffer { int bufsz; char __user *buf; int nbox; drm_clip_rect_t __user *boxes; } drm_radeon_cmd_buffer_t; typedef struct drm_radeon_tex_image { unsigned int x, y; /* Blit coordinates */ unsigned int width, height; const void __user *data; } drm_radeon_tex_image_t; typedef struct drm_radeon_texture { unsigned int offset; int pitch; int format; int width; /* Texture image coordinates */ int height; drm_radeon_tex_image_t __user *image; } drm_radeon_texture_t; typedef struct drm_radeon_stipple { unsigned int __user *mask; } drm_radeon_stipple_t; typedef struct drm_radeon_indirect { int idx; int start; int end; int discard; } drm_radeon_indirect_t; /* 1.3: An ioctl to get parameters that aren't available to the 3d * client any other way. */ #define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */ #define RADEON_PARAM_LAST_FRAME 2 #define RADEON_PARAM_LAST_DISPATCH 3 #define RADEON_PARAM_LAST_CLEAR 4 /* Added with DRM version 1.6. */ #define RADEON_PARAM_IRQ_NR 5 #define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */ /* Added with DRM version 1.8. */ #define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */ #define RADEON_PARAM_STATUS_HANDLE 8 #define RADEON_PARAM_SAREA_HANDLE 9 #define RADEON_PARAM_GART_TEX_HANDLE 10 #define RADEON_PARAM_SCRATCH_OFFSET 11 typedef struct drm_radeon_getparam { int param; void __user *value; } drm_radeon_getparam_t; /* 1.6: Set up a memory manager for regions of shared memory: */ #define RADEON_MEM_REGION_GART 1 #define RADEON_MEM_REGION_FB 2 typedef struct drm_radeon_mem_alloc { int region; int alignment; int size; int __user *region_offset; /* offset from start of fb or GART */ } drm_radeon_mem_alloc_t; typedef struct drm_radeon_mem_free { int region; int region_offset; } drm_radeon_mem_free_t; typedef struct drm_radeon_mem_init_heap { int region; int size; int start; } drm_radeon_mem_init_heap_t; /* 1.6: Userspace can request & wait on irq's: */ typedef struct drm_radeon_irq_emit { int __user *irq_seq; } drm_radeon_irq_emit_t; typedef struct drm_radeon_irq_wait { int irq_seq; } drm_radeon_irq_wait_t; /* 1.10: Clients tell the DRM where they think the framebuffer is located in * the card's address space, via a new generic ioctl to set parameters */ typedef struct drm_radeon_setparam { unsigned int param; int64_t value; } drm_radeon_setparam_t; #define RADEON_SETPARAM_FB_LOCATION 1 /* determined framebuffer location */ #endif