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2020-07-14Add license and copyright informationLaurent Pinchart
Add SPDX tags to describe license and copyright information to all files in the repository. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
2017-08-24tests: Use POSIX '.' as 'source'Kieran Bingham
On posix shells, only the '.' command is supported. Even when running on a full bash shell, the file to source should be either fully or locally qualified to avoid picking up a stray version available in $PATH. Fix both issues by swapping to the posix standard Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-10-24tests: Add YVU 3-planar formats in RGB and WPF testsLaurent Pinchart
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-09-16tests: Skip VYUY tests on Gen3 platformsLaurent Pinchart
The Gen3 platforms don't support VYUY, skip the related tests. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-09-13tests: Make local variables localLaurent Pinchart
Avoid interfering with the vsp-lib namespace by making local variables local. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-06-20vsp-lib: Replace vsp-runner script with a function from vsp-libLaurent Pinchart
This allows reusing variables internal to vsp-lib and getting rid of the mdev and format arguments to the vsp-runner invocations. As part of the transition, handle additional options with an explicit list of supported options instead of passing them straight to yavta. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-06-19vsp-lib: Store the scaling configuration internallyLaurent Pinchart
This allows deciding whether to compare output frames using the exact or fuzzy algorithm internally, removing the need for an explicit argument to the compare_frames function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-06-19tests: Use YUV444M instead of UYVY for YUV input formatsLaurent Pinchart
Depending on the test this lowers the conversion errors or ensures a pixel-perfect match between the reference frame generator and the hardware. In the latter case we can now use the faster exact output verification method. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-06-19tests: Add YUV422M and YUV444M support to YUV->YUV testLaurent Pinchart
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-06-19vsp-lib: Store the number of BRU inputs internallyLaurent Pinchart
Instead of getting the number of BRU inputs from an explicit argument to the compare_frames function, store it internally when configuring the pipeline. This simplifies the test scripts by removing the reftype argument to the compare_frames function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-06-19vsp-lib: Don't pass WPF index and format to comparison functionsLaurent Pinchart
The information is already known to the pipeline configuration functions, store it internally and reuse it instead of having to pass it explicitly. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-06-19vsp-lib: Handle logging internallyLaurent Pinchart
Remove the need to pipe individual commands to the logger from the test scripts by moving all logging code internally to vsp-lib and vsp-runner. As an interesting side effect the removal of shell pipes from the test scripts avoids running functions in subshells. This makes it possible for the pipeline configuration functions to set variables that can be used later. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2016-05-19Initial commitLaurent Pinchart
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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/* xf86drmHash.c -- Small hash table support for integer -> integer mapping
 * Created: Sun Apr 18 09:35:45 1999 by faith@precisioninsight.com
 *
 * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
 *
 * DESCRIPTION
 *
 * This file contains a straightforward implementation of a fixed-sized
 * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for
 * collision resolution.  There are two potentially interesting things
 * about this implementation:
 *
 * 1) The table is power-of-two sized.  Prime sized tables are more
 * traditional, but do not have a significant advantage over power-of-two
 * sized table, especially when double hashing is not used for collision
 * resolution.
 *
 * 2) The hash computation uses a table of random integers [Hanson97,
 * pp. 39-41].
 *
 * FUTURE ENHANCEMENTS
 *
 * With a table size of 512, the current implementation is sufficient for a
 * few hundred keys.  Since this is well above the expected size of the
 * tables for which this implementation was designed, the implementation of
 * dynamic hash tables was postponed until the need arises.  A common (and
 * naive) approach to dynamic hash table implementation simply creates a
 * new hash table when necessary, rehashes all the data into the new table,
 * and destroys the old table.  The approach in [Larson88] is superior in
 * two ways: 1) only a portion of the table is expanded when needed,
 * distributing the expansion cost over several insertions, and 2) portions
 * of the table can be locked, enabling a scalable thread-safe
 * implementation.
 *
 * REFERENCES
 *
 * [Hanson97] David R. Hanson.  C Interfaces and Implementations:
 * Techniques for Creating Reusable Software.  Reading, Massachusetts:
 * Addison-Wesley, 1997.
 *
 * [Knuth73] Donald E. Knuth. The Art of Computer Programming.  Volume 3:
 * Sorting and Searching.  Reading, Massachusetts: Addison-Wesley, 1973.
 *
 * [Larson88] Per-Ake Larson. "Dynamic Hash Tables".  CACM 31(4), April
 * 1988, pp. 446-457.
 *
 */

#include <stdio.h>
#include <stdlib.h>

#define HASH_MAIN 0

#if !HASH_MAIN
# include "xf86drm.h"
#endif

#define HASH_MAGIC 0xdeadbeef
#define HASH_DEBUG 0
#define HASH_SIZE  512		/* Good for about 100 entries */
				/* If you change this value, you probably
                                   have to change the HashHash hashing
                                   function! */

#if HASH_MAIN
#define HASH_ALLOC malloc
#define HASH_FREE  free
#define HASH_RANDOM_DECL
#define HASH_RANDOM_INIT(seed)  srandom(seed)
#define HASH_RANDOM             random()
#define HASH_RANDOM_DESTROY
#else
#define HASH_ALLOC drmMalloc
#define HASH_FREE  drmFree
#define HASH_RANDOM_DECL        void *state
#define HASH_RANDOM_INIT(seed)  state = drmRandomCreate(seed)
#define HASH_RANDOM             drmRandom(state)
#define HASH_RANDOM_DESTROY     drmRandomDestroy(state)

#endif

typedef struct HashBucket {
    unsigned long     key;
    void              *value;
    struct HashBucket *next;
} HashBucket, *HashBucketPtr;

typedef struct HashTable {
    unsigned long    magic;
    unsigned long    entries;
    unsigned long    hits;	/* At top of linked list */
    unsigned long    partials;	/* Not at top of linked list */
    unsigned long    misses;	/* Not in table */
    HashBucketPtr    buckets[HASH_SIZE];
    int              p0;
    HashBucketPtr    p1;
} HashTable, *HashTablePtr;

#if HASH_MAIN
extern void *drmHashCreate(void);
extern int  drmHashDestroy(void *t);
extern int  drmHashLookup(void *t, unsigned long key, unsigned long *value);
extern int  drmHashInsert(void *t, unsigned long key, unsigned long value);
extern int  drmHashDelete(void *t, unsigned long key);
#endif

static unsigned long HashHash(unsigned long key)
{
    unsigned long        hash = 0;
    unsigned long        tmp  = key;
    static int           init = 0;
    static unsigned long scatter[256];
    int                  i;

    if (!init) {
	HASH_RANDOM_DECL;
	HASH_RANDOM_INIT(37);
	for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM;
	HASH_RANDOM_DESTROY;
	++init;
    }

    while (tmp) {
	hash = (hash << 1) + scatter[tmp & 0xff];
	tmp >>= 8;
    }

    hash %= HASH_SIZE;
#if HASH_DEBUG
    printf( "Hash(%d) = %d\n", key, hash);
#endif
    return hash;
}

void *drmHashCreate(void)
{
    HashTablePtr table;
    int          i;

    table           = HASH_ALLOC(sizeof(*table));
    if (!table) return NULL;
    table->magic    = HASH_MAGIC;
    table->entries  = 0;
    table->hits     = 0;
    table->partials = 0;
    table->misses   = 0;

    for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL;
    return table;
}

int drmHashDestroy(void *t)
{
    HashTablePtr  table = (HashTablePtr)t;
    HashBucketPtr bucket;
    HashBucketPtr next;
    int           i;

    if (table->magic != HASH_MAGIC) return -1; /* Bad magic */

    for (i = 0; i < HASH_SIZE; i++) {
	for (bucket = table->buckets[i]; bucket;) {
	    next = bucket->next;
	    HASH_FREE(bucket);
	    bucket = next;
	}
    }
    HASH_FREE(table);
    return 0;
}

/* Find the bucket and organize the list so that this bucket is at the
   top. */

static HashBucketPtr HashFind(HashTablePtr table,
			      unsigned long key, unsigned long *h)
{
    unsigned long hash = HashHash(key);
    HashBucketPtr prev = NULL;
    HashBucketPtr bucket;

    if (h) *h = hash;

    for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
	if (bucket->key == key) {
	    if (prev) {
				/* Organize */
		prev->next           = bucket->next;
		bucket->next         = table->buckets[hash];
		table->buckets[hash] = bucket;
		++table->partials;
	    } else {
		++table->hits;
	    }
	    return bucket;
	}
	prev = bucket;
    }
    ++table->misses;
    return NULL;
}

int drmHashLookup(void *t, unsigned long key, void **value)
{
    HashTablePtr  table = (HashTablePtr)t;
    HashBucketPtr bucket;

    if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */

    bucket = HashFind(table, key, NULL);
    if (!bucket) return 1;	/* Not found */
    *value = bucket->value;
    return 0;			/* Found */
}