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C-style casts should be replaced with appropriate C++ cast operators
for better type safety and code clarity. This change fixes cppcheck
style warnings about C-style pointer casting by using:
- static_cast for simple pointer type conversions
- reinterpret_cast for memory buffer pointer arithmetic
The changes maintain identical functionality while following modern
C++ best practices for explicit casting.
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Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
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Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
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Add support for drawing Y210, Y212, Y216 pixels.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen+renesas@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
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Add support for the RGB332, XRGB1555 and XRGB4444 formats to the
PixelFormat class, the Python API, and the drawing utilities.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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Add support for the 6 planar YUV formats (YUV and YVU, combined with
420, 422 or 444 subsampling) to the PixelFormat class, the Python API,
and the drawing utilities.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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Add support for the NV16 and NV61 pixel formats to the PixelFormat
class, the Python API, and the drawing utilities.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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Drop (I)MappedFramebuffer, as it doesn't really provide any value, and
have most of the methods be present in IFramebuffer with default
exception throwing implementation.
This gives us simpler way to use the framebuffers, as almost always we
can just use a pointer to IFramebuffer.
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Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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Note colorbar does not support 24 bit modes (RGB888 or BGR888) yet.
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