/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*- * * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000 VA Linux Systems, Inc., Fremont, California. * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Kevin E. Martin * Gareth Hughes * Keith Whitwell */ #ifndef __RADEON_DRM_H__ #define __RADEON_DRM_H__ /* WARNING: If you change any of these defines, make sure to change the * defines in the X server file (radeon_sarea.h) */ #ifndef __RADEON_SAREA_DEFINES__ #define __RADEON_SAREA_DEFINES__ /* Old style state flags, required for sarea interface (1.1 and 1.2 * clears) and 1.2 drm_vertex2 ioctl. */ #define RADEON_UPLOAD_CONTEXT 0x00000001 #define RADEON_UPLOAD_VERTFMT 0x00000002 #define RADEON_UPLOAD_LINE 0x00000004 #define RADEON_UPLOAD_BUMPMAP 0x00000008 #define RADEON_UPLOAD_MASKS 0x00000010 #define RADEON_UPLOAD_VIEWPORT 0x00000020 #define RADEON_UPLOAD_SETUP 0x00000040 #define RADEON_UPLOAD_TCL 0x00000080 #define RADEON_UPLOAD_MISC 0x00000100 #define RADEON_UPLOAD_TEX0 0x00000200 #define RADEON_UPLOAD_TEX1 0x00000400 #define RADEON_UPLOAD_TEX2 0x00000800 #define RADEON_UPLOAD_TEX0IMAGES 0x00001000 #define RADEON_UPLOAD_TEX1IMAGES 0x00002000 #define RADEON_UPLOAD_TEX2IMAGES 0x00004000 #define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */ #define RADEON_REQUIRE_QUIESCENCE 0x00010000 #define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */ #define RADEON_UPLOAD_ALL 0x003effff #define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff /* New style per-packet identifiers for use in cmd_buffer ioctl with * the RADEON_EMIT_PACKET command. Comments relate new packets to old * state bits and the packet size: */ #define RADEON_EMIT_PP_MISC 0 /* context/7 */ #define RADEON_EMIT_PP_CNTL 1 /* context/3 */ #define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */ #define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */ #define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */ #define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */ #define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */ #define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */ #define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */ #define RADEON_EMIT_SE_CNTL 9 /* setup/2 */ #define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */ #define RADEON_EMIT_RE_MISC 11 /* misc/1 */ #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */ #define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */ #define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */ #define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */ #define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */ #define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */ #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */ #define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */ #define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */ #define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */ #define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */ #define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */ #define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */ #define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */ #define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */ #define R200_EMIT_TFACTOR_0 30 /* tf/7 */ #define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */ #define R200_EMIT_VAP_CTL 32 /* vap/1 */ #define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */ #define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */ #define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */ #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */ #define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */ #define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */ #define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */ #define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */ #define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */ #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */ #define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */ #define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */ #define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */ #define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */ #define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */ #define R200_EMIT_VTE_CNTL 48 /* vte/1 */ #define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */ #define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */ #define R200_EMIT_PP_CNTL_X 51 /* cst/1 */ #define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */ #define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */ #define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */ #define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */ #define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */ #define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */ #define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */ #define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */ #define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */ #define R200_EMIT_PP_CUBIC_FACES_0 61 #define R200_EMIT_PP_CUBIC_OFFSETS_0 62 #define R200_EMIT_PP_CUBIC_FACES_1 63 #define R200_EMIT_PP_CUBIC_OFFSETS_1 64 #define R200_EMIT_PP_CUBIC_FACES_2 65 #define R200_EMIT_PP_CUBIC_OFFSETS_2 66 #define R200_EMIT_PP_CUBIC_FACES_3 67 #define R200_EMIT_PP_CUBIC_OFFSETS_3 68 #define R200_EMIT_PP_CUBIC_FACES_4 69 #define R200_EMIT_PP_CUBIC_OFFSETS_4 70 #define R200_EMIT_PP_CUBIC_FACES_5 71 #define R200_EMIT_PP_CUBIC_OFFSETS_5 72 #define RADEON_EMIT_PP_TEX_SIZE_0 73 #define RADEON_EMIT_PP_TEX_SIZE_1 74 #define RADEON_EMIT_PP_TEX_SIZE_2 75 #define R200_EMIT_RB3D_BLENDCOLOR 76 #define R200_EMIT_TCL_POINT_SPRITE_CNTL 77 #define RADEON_EMIT_PP_CUBIC_FACES_0 78 #define RADEON_EMIT_PP_CUBIC_OFFSETS_T0 79 #define RADEON_EMIT_PP_CUBIC_FACES_1 80 #define RADEON_EMIT_PP_CUBIC_OFFSETS_T1 81 #define RADEON_EMIT_PP_CUBIC_FACES_2 82 #define RADEON_EMIT_PP_CUBIC_OFFSETS_T2 83 #define R200_EMIT_PP_TRI_PERF_CNTL 84 #define R200_EMIT_PP_AFS_0 85 #define R200_EMIT_PP_AFS_1 86 #define R200_EMIT_ATF_TFACTOR 87 #define R200_EMIT_PP_TXCTLALL_0 88 #define R200_EMIT_PP_TXCTLALL_1 89 #define R200_EMIT_PP_TXCTLALL_2 90 #define R200_EMIT_PP_TXCTLALL_3 91 #define R200_EMIT_PP_TXCTLALL_4 92 #define R200_EMIT_PP_TXCTLALL_5 93 #define R200_EMIT_VAP_PVS_CNTL 94 #define RADEON_MAX_STATE_PACKETS 95 /* Commands understood by cmd_buffer ioctl. More can be added but * obviously these can't be removed or changed: */ #define RADEON_CMD_PACKET 1 /* emit one of the register packets above */ #define RADEON_CMD_SCALARS 2 /* emit scalar data */ #define RADEON_CMD_VECTORS 3 /* emit vector data */ #define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */ #define RADEON_CMD_PACKET3 5 /* emit hw packet */ #define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */ #define RADEON_CMD_SCALARS2 7 /* r200 stopgap */ #define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note: * doesn't make the cpu wait, just * the graphics hardware */ #define RADEON_CMD_VECLINEAR 9 /* another r200 stopgap */ typedef union { int i; struct { unsigned char cmd_type, pad0, pad1, pad2; } header; struct { unsigned char cmd_type, packet_id, pad0, pad1; } packet; struct { unsigned char cmd_type, offset, stride, count; } scalars; struct { unsigned char cmd_type, offset, stride, count; } vectors; struct { unsigned char cmd_type, addr_lo, addr_hi, count; } veclinear; struct { unsigned char cmd_type, buf_idx, pad0, pad1; } dma; struct { un * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __SAVAGE_DRM_H__ #define __SAVAGE_DRM_H__ #ifndef __SAVAGE_SAREA_DEFINES__ #define __SAVAGE_SAREA_DEFINES__ /* 2 heaps (1 for card, 1 for agp), each divided into upto 128 * regions, subject to a minimum region size of (1<<16) == 64k. * * Clients may subdivide regions internally, but when sharing between * clients, the region size is the minimum granularity. */ #define SAVAGE_CARD_HEAP 0 #define SAVAGE_AGP_HEAP 1 #define SAVAGE_NR_TEX_HEAPS 2 #define SAVAGE_NR_TEX_REGIONS 16 #define SAVAGE_LOG_MIN_TEX_REGION_SIZE 16 #endif /* __SAVAGE_SAREA_DEFINES__ */ typedef struct _drm_savage_sarea { /* LRU lists for texture memory in agp space and on the card. */ drm_tex_region_t texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS+1]; unsigned int texAge[SAVAGE_NR_TEX_HEAPS]; /* Mechanism to validate card state. */ int ctxOwner; } drm_savage_sarea_t, *drm_savage_sarea_ptr; /* Savage-specific ioctls */ #define DRM_SAVAGE_BCI_INIT 0x00 #define DRM_SAVAGE_BCI_CMDBUF 0x01 #define DRM_SAVAGE_BCI_EVENT_EMIT 0x02 #define DRM_SAVAGE_BCI_EVENT_WAIT 0x03 #define DRM_IOCTL_SAVAGE_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_INIT, drm_savage_init_t) #define DRM_IOCTL_SAVAGE_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_CMDBUF, drm_savage_cmdbuf_t) #define DRM_IOCTL_SAVAGE_EVENT_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_EMIT, drm_savage_event_emit_t) #define DRM_IOCTL_SAVAGE_EVENT_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_WAIT, drm_savage_event_wait_t) #define SAVAGE_DMA_PCI 1 #define SAVAGE_DMA_AGP 3 typedef struct drm_savage_init { enum { SAVAGE_INIT_BCI = 1, SAVAGE_CLEANUP_BCI = 2 } func; unsigned int sarea_priv_offset; /* some parameters */ unsigned int cob_size; unsigned int bci_threshold_lo, bci_threshold_hi; unsigned int dma_type; /* frame buffer layout */ unsigned int fb_bpp; unsigned int front_offset, front_pitch; unsigned int back_offset, back_pitch; unsigned int depth_bpp; unsigned int depth_offset, depth_pitch; /* local textures */ unsigned int texture_offset; unsigned int texture_size; /* physical locations of non-permanent maps */ unsigned long status_offset; unsigned long buffers_offset; unsigned long agp_textures_offset; unsigned long cmd_dma_offset; } drm_savage_init_t; typedef union drm_savage_cmd_header drm_savage_cmd_header_t; typedef struct drm_savage_cmdbuf { /* command buffer in client's address space */ drm_savage_cmd_header_t __user *cmd_addr; unsigned int size; /* size of the command buffer in 64bit units */ unsigned int dma_idx; /* DMA buffer index to use */ int discard; /* discard DMA buffer when done */ /* vertex buffer in client's address space */ unsigned int __user *vb_addr; unsigned int vb_size; /* size of client vertex buffer in bytes */ unsigned int vb_stride; /* stride of vertices in 32bit words */ /* boxes in client's address space */ drm_clip_rect_t __user *box_addr; unsigned int nbox; /* number of clipping boxes */ } drm_savage_cmdbuf_t; #define SAVAGE_WAIT_2D 0x1 /* wait for 2D idle before updating event tag */ #define SAVAGE_WAIT_3D 0x2 /* wait for 3D idle before updating event tag */ #define SAVAGE_WAIT_IRQ 0x4 /* emit or wait for IRQ, not implemented yet */ typedef struct drm_savage_event { unsigned int count; unsigned int flags; } drm_savage_event_emit_t, drm_savage_event_wait_t; /* Commands for the cmdbuf ioctl */ #define SAVAGE_CMD_STATE 0 /* a range of state registers */ #define SAVAGE_CMD_DMA_PRIM 1 /* vertices from DMA buffer */ #define SAVAGE_CMD_VB_PRIM 2 /* vertices from client vertex buffer */ #define SAVAGE_CMD_DMA_IDX 3 /* indexed vertices from DMA buffer */ #define SAVAGE_CMD_VB_IDX 4 /* indexed vertices client vertex buffer */ #define SAVAGE_CMD_CLEAR 5 /* clear buffers */ #define SAVAGE_CMD_SWAP 6 /* swap buffers */ /* Primitive types */ #define SAVAGE_PRIM_TRILIST 0 /* triangle list */ #define SAVAGE_PRIM_TRISTRIP 1 /* triangle strip */ #define SAVAGE_PRIM_TRIFAN 2 /* triangle fan */ #define SAVAGE_PRIM_TRILIST_201 3 /* reorder verts for correct flat * shading on s3d */ /* Skip flags (vertex format) */ #define SAVAGE_SKIP_Z 0x01 #define SAVAGE_SKIP_W 0x02 #define SAVAGE_SKIP_C0 0x04 #define SAVAGE_SKIP_C1 0x08 #define SAVAGE_SKIP_S0 0x10 #define SAVAGE_SKIP_T0 0x20 #define SAVAGE_SKIP_ST0 0x30 #define SAVAGE_SKIP_S1 0x40 #define SAVAGE_SKIP_T1 0x80 #define SAVAGE_SKIP_ST1 0xc0 #define SAVAGE_SKIP_ALL_S3D 0x3f #define SAVAGE_SKIP_ALL_S4 0xff /* Buffer names for clear command */ #define SAVAGE_FRONT 0x1 #define SAVAGE_BACK 0x2 #define SAVAGE_DEPTH 0x4 /* 64-bit command header */ union drm_savage_cmd_header { struct { unsigned char cmd; /* command */ unsigned char pad0; unsigned short pad1; unsigned short pad2; unsigned short pad3; } cmd; /* generic */ struct { unsigned char cmd; unsigned char global; /* need idle engine? */ unsigned short count; /* number of consecutive registers */ unsigned short start; /* first register */ unsigned short pad3; } state; /* SAVAGE_CMD_STATE */ struct { unsigned char cmd; unsigned char prim; /* primitive type */ unsigned short skip; /* vertex format (skip flags) */ unsigned short count; /* number of vertices */ unsigned short start; /* first vertex in DMA/vertex buffer */ } prim; /* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */ struct { unsigned char cmd; unsigned char prim; unsigned short skip; unsigned short count; /* number of indices that follow */ unsigned short pad3; } idx; /* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */ struct { unsigned char cmd; unsigned char pad0; unsigned short pad1; unsigned int flags; } clear0; /* SAVAGE_CMD_CLEAR */ struct { unsigned int mask; unsigned int value; } clear1; /* SAVAGE_CMD_CLEAR data */ }; #endif surface_alloc_t; typedef struct drm_radeon_surface_free { unsigned int address; } drm_radeon_surface_free_t; #define DRM_RADEON_VBLANK_CRTC1 1 #define DRM_RADEON_VBLANK_CRTC2 2 #endif