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/**************************************************************************
 *
 * Copyright (c) 2007 Tungsten Graphics, Inc., Cedar Park, TX., USA,
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 *
 **************************************************************************/
/*
 * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
 */

#include "drmP.h"
#include "via_drm.h"
#include "via_drv.h"

/*
 * DRM_FENCE_TYPE_EXE guarantees that all command buffers can be evicted.
 * DRM_VIA_FENCE_TYPE_ACCEL guarantees that all 2D & 3D rendering is complete.
 */

static void via_fence_poll(struct drm_device *dev, uint32_t class,
			   uint32_t waiting_types)
{
	drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private;
	uint32_t signaled_flush_types = 0;
	uint32_t status;

	if (class != 0)
		return;

	if (unlikely(!dev_priv))
		return;

	spin_lock(&dev_priv->fence_lock);
	if (waiting_types) {

		/*
		 * Take the idlelock. This guarantees that the next time a client tries
		 * to grab the lock, it will stall until the idlelock is released. This
		 * guarantees that eventually, the GPU engines will be idle, but nothing
		 * else. It cannot be used to protect the hardware.
		 */


		if (!dev_priv->have_idlelock) {
			drm_idlelock_take(&dev->primary->master->lock);
			dev_priv->have_idlelock = 1;
		}

		/*
		 * Check if AGP command reader is idle.
		 */

		if (waiting_types & DRM_FENCE_TYPE_EXE)
			if (VIA_READ(0x41C) & 0x80000000)
				signaled_flush_types |= DRM_FENCE_TYPE_EXE;

		/*
		 * Check VRAM command queue empty and 2D + 3D engines idle.
		 */

		if (waiting_types & DRM_VIA_FENCE_TYPE_ACCEL) {
			status = VIA_READ(VIA_REG_STATUS);
			if ((status & VIA_VR_QUEUE_BUSY) &&
			    !(status & (VIA_CMD_RGTR_BUSY | VIA_2D_ENG_BUSY | VIA_3D_ENG_BUSY)))
				signaled_flush_types |= DRM_VIA_FENCE_TYPE_ACCEL;
		}

		if (signaled_flush_types) {
			waiting_types &= ~signaled_flush_types;
			if (!waiting_types && dev_priv->have_idlelock) {
				drm_idlelock_release(&dev->primary->master->lock);
				dev_priv->have_idlelock = 0;
			}
			drm_fence_handler(dev, 0, dev_priv->emit_0_sequence,
					  signaled_flush_types, 0);
		}
	}

	spin_unlock(&dev_priv->fence_lock);

	return;
}


/**
 * Emit a fence sequence.
 */

static int via_fence_emit_sequence(struct drm_device * dev, uint32_t class, uint32_t flags,
				   uint32_t * sequence, uint32_t * native_type)
{
	drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private;
	int ret = 0;

	if (!dev_priv)
		return -EINVAL;

	switch(class) {
	case 0: /* AGP command stream */

		/*
		 * The sequence number isn't really used by the hardware yet.
		 */

		spin_lock(&dev_priv->fence_lock);
		*sequence = ++dev_priv->emit_0_sequence;
		spin_unlock(&dev_priv->fence_lock);

		/*
		 * When drm_fence_handler() is called with flush type 0x01, and a
		 * sequence number, That means that the EXE flag is expired.
		 * Nothing else. No implicit flushing or other engines idle.
		 */

		*native_type = DRM_FENCE_TYPE_EXE;
		break;
	default:
		ret = -EINVAL;
		break;
	}
	return ret;
}

/**
 * No irq fence expirations implemented yet.
 * Although both the HQV engines and PCI dmablit engines signal
 * idle with an IRQ, we haven't implemented this yet.
 * This means that the drm fence manager will always poll for engine idle,
 * unless the caller wanting to wait for a fence object has indicated a lazy wait.
 */

static int via_fence_has_irq(struct drm_device * dev, uint32_t class,
			     uint32_t flags)
{
	return 0;
}

struct drm_fence_driver via_fence_driver = {
	.num_classes = 1,
	.wrap_diff = (1 << 30),
	.flush_diff = (1 << 20),
	.sequence_mask = 0xffffffffU,
	.has_irq = via_fence_has_irq,
	.emit = via_fence_emit_sequence,
	.poll = via_fence_poll,
	.needed_flush = NULL,
	.wait = NULL
};
/span> drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS]; unsigned int dirty; unsigned int vertsize; unsigned int vc_format; /* The current cliprects, or a subset thereof. */ struct drm_clip_rect boxes[R128_NR_SAREA_CLIPRECTS]; unsigned int nbox; /* Counters for client-side throttling of rendering clients. */ unsigned int last_frame; unsigned int last_dispatch; struct drm_tex_region tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS + 1]; unsigned int tex_age[R128_NR_TEX_HEAPS]; int ctx_owner; int pfAllowPageFlip; /* number of 3d windows (0,1,2 or more) */ int pfCurrentPage; /* which buffer is being displayed? */ } drm_r128_sarea_t; /* WARNING: If you change any of these defines, make sure to change the * defines in the Xserver file (xf86drmR128.h) */ /* Rage 128 specific ioctls * The device specific ioctl range is 0x40 to 0x79. */ #define DRM_R128_INIT 0x00 #define DRM_R128_CCE_START 0x01 #define DRM_R128_CCE_STOP 0x02 #define DRM_R128_CCE_RESET 0x03 #define DRM_R128_CCE_IDLE 0x04 /* 0x05 not used */ #define DRM_R128_RESET 0x06 #define DRM_R128_SWAP 0x07 #define DRM_R128_CLEAR 0x08 #define DRM_R128_VERTEX 0x09 #define DRM_R128_INDICES 0x0a #define DRM_R128_BLIT 0x0b #define DRM_R128_DEPTH 0x0c #define DRM_R128_STIPPLE 0x0d /* 0x0e not used */ #define DRM_R128_INDIRECT 0x0f #define DRM_R128_FULLSCREEN 0x10 #define DRM_R128_CLEAR2 0x11 #define DRM_R128_GETPARAM 0x12 #define DRM_R128_FLIP 0x13 #define DRM_IOCTL_R128_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INIT, drm_r128_init_t) #define DRM_IOCTL_R128_CCE_START DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_START) #define DRM_IOCTL_R128_CCE_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CCE_STOP, drm_r128_cce_stop_t) #define DRM_IOCTL_R128_CCE_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_RESET) #define DRM_IOCTL_R128_CCE_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_IDLE) /* 0x05 not used */ #define DRM_IOCTL_R128_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_RESET) #define DRM_IOCTL_R128_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_R128_SWAP) #define DRM_IOCTL_R128_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR, drm_r128_clear_t) #define DRM_IOCTL_R128_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_R128_VERTEX, drm_r128_vertex_t) #define DRM_IOCTL_R128_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INDICES, drm_r128_indices_t) #define DRM_IOCTL_R128_BLIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_BLIT, drm_r128_blit_t) #define DRM_IOCTL_R128_DEPTH DRM_IOW( DRM_COMMAND_BASE + DRM_R128_DEPTH, drm_r128_depth_t) #define DRM_IOCTL_R128_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_R128_STIPPLE, drm_r128_stipple_t) /* 0x0e not used */ #define DRM_IOCTL_R128_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_R128_INDIRECT, drm_r128_indirect_t) #define DRM_IOCTL_R128_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_R128_FULLSCREEN, drm_r128_fullscreen_t) #define DRM_IOCTL_R128_CLEAR2 DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR2, drm_r128_clear2_t) #define DRM_IOCTL_R128_GETPARAM DRM_IOWR( DRM_COMMAND_BASE + DRM_R128_GETPARAM, drm_r128_getparam_t) #define DRM_IOCTL_R128_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_R128_FLIP) typedef struct drm_r128_init { enum { R128_INIT_CCE = 0x01, R128_CLEANUP_CCE = 0x02 } func; unsigned long sarea_priv_offset; int is_pci; int cce_mode; int cce_secure; int ring_size; int usec_timeout; unsigned int fb_bpp; unsigned int front_offset, front_pitch; unsigned int back_offset, back_pitch; unsigned int depth_bpp; unsigned int depth_offset, depth_pitch; unsigned int span_offset; unsigned long fb_offset; unsigned long mmio_offset; unsigned long ring_offset; unsigned long ring_rptr_offset; unsigned long buffers_offset; unsigned long agp_textures_offset; } drm_r128_init_t; typedef struct drm_r128_cce_stop { int flush; int idle; } drm_r128_cce_stop_t; typedef struct drm_r128_clear { unsigned int flags; unsigned int clear_color; unsigned int clear_depth; unsigned int color_mask; unsigned int depth_mask; } drm_r128_clear_t; typedef struct drm_r128_vertex { int prim; int idx; /* Index of vertex buffer */ int count; /* Number of vertices in buffer */ int discard; /* Client finished with buffer? */ } drm_r128_vertex_t; typedef struct drm_r128_indices { int prim; int idx; int start; int end; int discard; /* Client finished with buffer? */ } drm_r128_indices_t; typedef struct drm_r128_blit { int idx; int pitch; int offset; int format; unsigned short x, y; unsigned short width, height; } drm_r128_blit_t; typedef struct drm_r128_depth { enum { R128_WRITE_SPAN = 0x01, R128_WRITE_PIXELS = 0x02, R128_READ_SPAN = 0x03, R128_READ_PIXELS = 0x04 } func; int n; int __user *x; int __user *y; unsigned int __user *buffer; unsigned char __user *mask; } drm_r128_depth_t; typedef struct drm_r128_stipple { unsigned int __user *mask; } drm_r128_stipple_t; typedef struct drm_r128_indirect { int idx; int start; int end; int discard; } drm_r128_indirect_t; typedef struct drm_r128_fullscreen { enum { R128_INIT_FULLSCREEN = 0x01, R128_CLEANUP_FULLSCREEN = 0x02 } func; } drm_r128_fullscreen_t; /* 2.3: An ioctl to get parameters that aren't available to the 3d * client any other way. */ #define R128_PARAM_IRQ_NR 1 typedef struct drm_r128_getparam { int param; void __user *value; } drm_r128_getparam_t; #endif