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path: root/libdrm/radeon/radeon_cs.h
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/* 
 * Copyright © 2008 Nicolai Haehnle
 * Copyright © 2008 Jérôme Glisse
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 */
/*
 * Authors:
 *      Aapo Tahkola <aet@rasterburn.org>
 *      Nicolai Haehnle <prefect_@gmx.net>
 *      Jérôme Glisse <glisse@freedesktop.org>
 */
#ifndef RADEON_CS_H
#define RADEON_CS_H

#include <stdint.h>
#include <string.h>
#include "drm.h"
#include "radeon_drm.h"
#include "radeon_bo.h"

struct radeon_cs_reloc {
    struct radeon_bo    *bo;
    uint32_t            read_domain;
    uint32_t            write_domain;
    uint32_t            flags;
};


#define RADEON_CS_SPACE_OK 0
#define RADEON_CS_SPACE_OP_TO_BIG 1
#define RADEON_CS_SPACE_FLUSH 2

struct radeon_cs_space_check {
    struct radeon_bo *bo;
    uint32_t read_domains;
    uint32_t write_domain;
    uint32_t new_accounted;
};

#define MAX_SPACE_BOS (32)

struct radeon_cs_manager;

struct radeon_cs {
    struct radeon_cs_manager    *csm;
    void                        *relocs;
    uint32_t                    *packets;
    unsigned                    crelocs;
    unsigned                    relocs_total_size;
    unsigned                    cdw;
    unsigned                    ndw;
    int                         section;
    unsigned                    section_ndw;
    unsigned                    section_cdw;
    const char                  *section_file;
    const char                  *section_func;
    int                         section_line;
    struct radeon_cs_space_check bos[MAX_SPACE_BOS];
    int                         bo_count;
    void                        (*space_flush_fn)(void *);
    void                        *space_flush_data;
};

/* cs functions */
struct radeon_cs_funcs {
    struct radeon_cs *(*cs_create)(struct radeon_cs_manager *csm,
                                   uint32_t ndw);
    int (*cs_write_reloc)(struct radeon_cs *cs,
                          struct radeon_bo *bo,
                          uint32_t read_domain,
                          uint32_t write_domain,
                          uint32_t flags);
    int (*cs_begin)(struct radeon_cs *cs,
                    uint32_t ndw,
                    const char *file,
                    const char *func,
                    int line);
    int (*cs_end)(struct radeon_cs *cs,
                  const char *file,
                  const char *func,
                  int line);
    int (*cs_emit)(struct radeon_cs *cs);
    int (*cs_destroy)(struct radeon_cs *cs);
    int (*cs_erase)(struct radeon_cs *cs);
    int (*cs_need_flush)(struct radeon_cs *cs);
    void (*cs_print)(struct radeon_cs *cs, FILE *file);
};

struct radeon_cs_manager {
    struct radeon_cs_funcs  *funcs;
    int                     fd;
    int32_t vram_limit, gart_limit;
    int32_t vram_write_used, gart_write_used;
    int32_t read_used;
};

static inline struct radeon_cs *radeon_cs_create(struct radeon_cs_manager *csm,
                                                 uint32_t ndw)
{
    return csm->funcs->cs_create(csm, ndw);
}

static inline int radeon_cs_write_reloc(struct radeon_cs *cs,
                                        struct radeon_bo *bo,
                                        uint32_t read_domain,
                                        uint32_t write_domain,
                                        uint32_t flags)
{
    return cs->csm->funcs->cs_write_reloc(cs,
                                          bo,
                                          read_domain,
                                          write_domain,
                                          flags);
}

static inline int radeon_cs_begin(struct radeon_cs *cs,
                                  uint32_t ndw,
                                  const char *file,
                                  const char *func,
                                  int line)
{
    return cs->csm->funcs->cs_begin(cs, ndw, file, func, line);
}

static inline int radeon_cs_end(struct radeon_cs *cs,
                                const char *file,
                                const char *func,
                                int line)
{
    return cs->csm->funcs->cs_end(cs, file, func, line);
}

static inline int radeon_cs_emit(struct radeon_cs *cs)
{
    return cs->csm->funcs->cs_emit(cs);
}

static inline int radeon_cs_destroy(struct radeon_cs *cs)
{
    return cs->csm->funcs->cs_destroy(cs);
}

static inline int radeon_cs_erase(struct radeon_cs *cs)
{
    return cs->csm->funcs->cs_erase(cs);
}

static inline int radeon_cs_need_flush(struct radeon_cs *cs)
{
    return cs->csm->funcs->cs_need_flush(cs);
}

static inline void radeon_cs_print(struct radeon_cs *cs, FILE *file)
{
    cs->csm->funcs->cs_print(cs, file);
}

static inline void radeon_cs_set_limit(struct radeon_cs *cs, uint32_t domain, uint32_t limit)
{
    
    if (domain == RADEON_GEM_DOMAIN_VRAM)
	cs->csm->vram_limit = limit;
    else
	cs->csm->gart_limit = limit;
}

static inline void radeon_cs_write_dword(struct radeon_cs *cs, uint32_t dword)
{
    cs->packets[cs->cdw++] = dword;
    if (cs->section) {
        cs->section_cdw++;
    }
}

static inline void radeon_cs_write_qword(struct radeon_cs *cs, uint64_t qword)
{
    memcpy(cs->packets + cs->cdw, &qword, sizeof(uint64_t));
    cs->cdw += 2;
    if (cs->section) {
        cs->section_cdw += 2;
    }
}

static inline void radeon_cs_space_set_flush(struct radeon_cs *cs, void (*fn)(void *), void *data)
{
    cs->space_flush_fn = fn;
    cs->space_flush_data = data;
}


/*
 * add a persistent BO to the list
 * a persistent BO is one that will be referenced across flushes,
 * i.e. colorbuffer, textures etc.
 * They get reset when a new "operation" happens, where an operation
 * is a state emission with a color/textures etc followed by a bunch of vertices.
 */
void radeon_cs_space_add_persistent_bo(struct radeon_cs *cs,
				       struct radeon_bo *bo,
				       uint32_t read_domains,
				       uint32_t write_domain);

/* reset the persistent BO list */
void radeon_cs_space_reset_bos(struct radeon_cs *cs);

/* do a space check with the current persistent BO list */
int radeon_cs_space_check(struct radeon_cs *cs);

/* do a space check with the current persistent BO list and a temporary BO
 * a temporary BO is like a DMA buffer, which  gets flushed with the
 * command buffer */
int radeon_cs_space_check_with_bo(struct radeon_cs *cs,
				  struct radeon_bo *bo,
				  uint32_t read_domains,
				  uint32_t write_domain);

#endif
pan> /* Depth Cue Scale Slope */ ctx->vclipmin = upa_readl(&ffb->vclipmin); /* Primary XY clip, minimum */ ctx->vclipmax = upa_readl(&ffb->vclipmax); /* Primary XY clip, maximum */ ctx->vclipzmin = upa_readl(&ffb->vclipzmin); /* Primary Z clip, minimum */ ctx->vclipzmax = upa_readl(&ffb->vclipzmax); /* Primary Z clip, maximum */ ctx->dcsf = upa_readl(&ffb->dcsf); /* Depth Cue Scale Front Bound */ ctx->dcsb = upa_readl(&ffb->dcsb); /* Depth Cue Scale Back Bound */ ctx->dczf = upa_readl(&ffb->dczf); /* Depth Cue Scale Z Front */ ctx->dczb = upa_readl(&ffb->dczb); /* Depth Cue Scale Z Back */ ctx->blendc = upa_readl(&ffb->blendc); /* Alpha Blend Control */ ctx->blendc1 = upa_readl(&ffb->blendc1); /* Alpha Blend Color 1 */ ctx->blendc2 = upa_readl(&ffb->blendc2); /* Alpha Blend Color 2 */ ctx->fbc = upa_readl(&ffb->fbc); /* Frame Buffer Control */ ctx->rop = upa_readl(&ffb->rop); /* Raster Operation */ ctx->cmp = upa_readl(&ffb->cmp); /* Compare Controls */ ctx->matchab = upa_readl(&ffb->matchab); /* Buffer A/B Match Ops */ ctx->matchc = upa_readl(&ffb->matchc); /* Buffer C Match Ops */ ctx->magnab = upa_readl(&ffb->magnab); /* Buffer A/B Magnitude Ops */ ctx->magnc = upa_readl(&ffb->magnc); /* Buffer C Magnitude Ops */ ctx->pmask = upa_readl(&ffb->pmask); /* RGB Plane Mask */ ctx->xpmask = upa_readl(&ffb->xpmask); /* X Plane Mask */ ctx->ypmask = upa_readl(&ffb->ypmask); /* Y Plane Mask */ ctx->zpmask = upa_readl(&ffb->zpmask); /* Z Plane Mask */ /* Auxiliary Clips. */ ctx->auxclip0min = upa_readl(&ffb->auxclip[0].min); ctx->auxclip0max = upa_readl(&ffb->auxclip[0].max); ctx->auxclip1min = upa_readl(&ffb->auxclip[1].min); ctx->auxclip1max = upa_readl(&ffb->auxclip[1].max); ctx->auxclip2min = upa_readl(&ffb->auxclip[2].min); ctx->auxclip2max = upa_readl(&ffb->auxclip[2].max); ctx->auxclip3min = upa_readl(&ffb->auxclip[3].min); ctx->auxclip3max = upa_readl(&ffb->auxclip[3].max); ctx->lpat = upa_readl(&ffb->lpat); /* Line Pattern */ ctx->fontxy = upa_readl(&ffb->fontxy); /* XY Font Coordinate */ ctx->fontw = upa_readl(&ffb->fontw); /* Font Width */ ctx->fontinc = upa_readl(&ffb->fontinc); /* Font X/Y Increment */ /* These registers/features only exist on FFB2 and later chips. */ if (fpriv->ffb_type >= ffb2_prototype) { ctx->dcss1 = upa_readl(&ffb->dcss1); /* Depth Cue Scale Slope 1 */ ctx->dcss2 = upa_readl(&ffb->dcss2); /* Depth Cue Scale Slope 2 */ ctx->dcss2 = upa_readl(&ffb->dcss3); /* Depth Cue Scale Slope 3 */ ctx->dcs2 = upa_readl(&ffb->dcs2); /* Depth Cue Scale 2 */ ctx->dcs3 = upa_readl(&ffb->dcs3); /* Depth Cue Scale 3 */ ctx->dcs4 = upa_readl(&ffb->dcs4); /* Depth Cue Scale 4 */ ctx->dcd2 = upa_readl(&ffb->dcd2); /* Depth Cue Depth 2 */ ctx->dcd3 = upa_readl(&ffb->dcd3); /* Depth Cue Depth 3 */ ctx->dcd4 = upa_readl(&ffb->dcd4); /* Depth Cue Depth 4 */ /* And stencil/stencilctl only exists on FFB2+ and later * due to the introduction of 3DRAM-III. */ if (fpriv->ffb_type == ffb2_vertical_plus || fpriv->ffb_type == ffb2_horizontal_plus) { ctx->stencil = upa_readl(&ffb->stencil); ctx->stencilctl = upa_readl(&ffb->stencilctl); } } /* Save the 32x32 area pattern. */ for (i = 0; i < 32; i++) ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]); /* Finally, stash away the User Constol/Status Register. */ ctx->ucsr = upa_readl(&ffb->ucsr); } static void ffb_restore_context(ffb_dev_priv_t * fpriv, int old, int idx) { ffb_fbcPtr ffb = fpriv->regs; struct ffb_hw_context *ctx; int i; ctx = fpriv->hw_state[idx - 1]; if (idx == 0 || ctx == NULL) return; if (ctx->is_2d_only) { /* 2D applications only care about certain pieces * of state. */ upa_writel(ctx->drawop, &ffb->drawop); /* If we were restoring the vertex registers, this is where * we would do it. We would restore 32 32-bit words starting * at ffb->suvtx. */ upa_writel(ctx->ppc, &ffb->ppc); upa_writel(ctx->wid, &ffb->wid); upa_writel(ctx->fg, &ffb->fg); upa_writel(ctx->bg, &ffb->bg); upa_writel(ctx->xclip, &ffb->xclip); upa_writel(ctx->fbc, &ffb->fbc); upa_writel(ctx->rop, &ffb->rop); upa_writel(ctx->cmp, &ffb->cmp); upa_writel(ctx->matchab, &ffb->matchab); upa_writel(ctx->magnab, &ffb->magnab); upa_writel(ctx->pmask, &ffb->pmask); upa_writel(ctx->xpmask, &ffb->xpmask); upa_writel(ctx->lpat, &ffb->lpat); upa_writel(ctx->fontxy, &ffb->fontxy); upa_writel(ctx->fontw, &ffb->fontw); upa_writel(ctx->fontinc, &ffb->fontinc); /* stencil/stencilctl only exists on FFB2+ and later * due to the introduction of 3DRAM-III. */ if (fpriv->ffb_type == ffb2_vertical_plus || fpriv->ffb_type == ffb2_horizontal_plus) { upa_writel(ctx->stencil, &ffb->stencil); upa_writel(ctx->stencilctl, &ffb->stencilctl); upa_writel(0x80000000, &ffb->fbc); upa_writel((ctx->stencilctl | 0x80000), &ffb->rawstencilctl); upa_writel(ctx->fbc, &ffb->fbc); } for (i = 0; i < 32; i++) upa_writel(ctx->area_pattern[i], &ffb->pattern[i]); upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr); return; } /* Restore drawop. */ upa_writel(ctx->drawop, &ffb->drawop); /* If we were restoring the vertex registers, this is where * we would do it. We would restore 32 32-bit words starting * at ffb->suvtx. */ /* Restore rendering attributes. */ upa_writel(ctx->ppc, &ffb->ppc); /* Pixel Processor Control */ upa_writel(ctx->wid, &ffb->wid); /* Current WID */ upa_writel(ctx->fg, &ffb->fg); /* Constant FG color */ upa_writel(ctx->bg, &ffb->bg); /* Constant BG color */ upa_writel(ctx->consty, &ffb->consty); /* Constant Y */ upa_writel(ctx->constz, &ffb->constz); /* Constant Z */ upa_writel(ctx->xclip, &ffb->xclip); /* X plane clip */ upa_writel(ctx->dcss, &ffb->dcss); /* Depth Cue Scale Slope */ upa_writel(ctx->vclipmin, &ffb->vclipmin); /* Primary XY clip, minimum */ upa_writel(ctx->vclipmax, &ffb->vclipmax); /* Primary XY clip, maximum */ upa_writel(ctx->vclipzmin, &ffb->vclipzmin); /* Primary Z clip, minimum */ upa_writel(ctx->vclipzmax, &ffb->vclipzmax); /* Primary Z clip, maximum */ upa_writel(ctx->dcsf, &ffb->dcsf); /* Depth Cue Scale Front Bound */ upa_writel(ctx->dcsb, &ffb->dcsb); /* Depth Cue Scale Back Bound */ upa_writel(ctx->dczf, &ffb->dczf); /* Depth Cue Scale Z Front */ upa_writel(ctx->dczb, &ffb->dczb); /* Depth Cue Scale Z Back */ upa_writel(ctx->blendc, &ffb->blendc); /* Alpha Blend Control */ upa_writel(ctx->blendc1, &ffb->blendc1); /* Alpha Blend Color 1 */ upa_writel(ctx->blendc2, &ffb->blendc2); /* Alpha Blend Color 2 */ upa_writel(ctx->fbc, &ffb->fbc); /* Frame Buffer Control */ upa_writel(ctx->rop, &ffb->rop); /* Raster Operation */ upa_writel(ctx->cmp, &ffb->cmp); /* Compare Controls */ upa_writel(ctx->matchab, &ffb->matchab); /* Buffer A/B Match Ops */ upa_writel(ctx->matchc, &ffb->matchc); /* Buffer C Match Ops */ upa_writel(ctx->magnab, &ffb->magnab); /* Buffer A/B Magnitude Ops */ upa_writel(ctx->magnc, &ffb->magnc); /* Buffer C Magnitude Ops */ upa_writel(ctx->pmask, &ffb->pmask); /* RGB Plane Mask */ upa_writel(ctx->xpmask, &ffb->xpmask); /* X Plane Mask */ upa_writel(ctx->ypmask, &ffb->ypmask); /* Y Plane Mask */ upa_writel(ctx->zpmask, &ffb->zpmask); /* Z Plane Mask */ /* Auxiliary Clips. */ upa_writel(ctx->auxclip0min, &ffb->auxclip[0].min); upa_writel(ctx->auxclip0max, &ffb->auxclip[0].max); upa_writel(ctx->auxclip1min, &ffb->auxclip[1].min); upa_writel(ctx->auxclip1max, &ffb->auxclip[1].max); upa_writel(ctx->auxclip2min, &ffb->auxclip[2].min); upa_writel(ctx->auxclip2max, &ffb->auxclip[2].max); upa_writel(ctx->auxclip3min, &ffb->auxclip[3].min); upa_writel(ctx->auxclip3max, &ffb->auxclip[3].max); upa_writel(ctx->lpat, &ffb->lpat); /* Line Pattern */ upa_writel(ctx->fontxy, &ffb->fontxy); /* XY Font Coordinate */ upa_writel(ctx->fontw, &ffb->fontw); /* Font Width */ upa_writel(ctx->fontinc, &ffb->fontinc); /* Font X/Y Increment */ /* These registers/features only exist on FFB2 and later chips. */ if (fpriv->ffb_type >= ffb2_prototype) { upa_writel(ctx->dcss1, &ffb->dcss1); /* Depth Cue Scale Slope 1 */ upa_writel(ctx->dcss2, &ffb->dcss2); /* Depth Cue Scale Slope 2 */ upa_writel(ctx->dcss3, &ffb->dcss2); /* Depth Cue Scale Slope 3 */ upa_writel(ctx->dcs2, &ffb->dcs2); /* Depth Cue Scale 2 */ upa_writel(ctx->dcs3, &ffb->dcs3); /* Depth Cue Scale 3 */ upa_writel(ctx->dcs4, &ffb->dcs4); /* Depth Cue Scale 4 */ upa_writel(ctx->dcd2, &ffb->dcd2); /* Depth Cue Depth 2 */ upa_writel(ctx->dcd3, &ffb->dcd3); /* Depth Cue Depth 3 */ upa_writel(ctx->dcd4, &ffb->dcd4); /* Depth Cue Depth 4 */ /* And stencil/stencilctl only exists on FFB2+ and later * due to the introduction of 3DRAM-III. */ if (fpriv->ffb_type == ffb2_vertical_plus || fpriv->ffb_type == ffb2_horizontal_plus) { /* Unfortunately, there is a hardware bug on * the FFB2+ chips which prevents a normal write * to the stencil control register from working * as it should. * * The state controlled by the FFB stencilctl register * really gets transferred to the per-buffer instances * of the stencilctl register in the 3DRAM chips. * * The bug is that FFB does not update buffer C correctly, * so we have to do it by hand for them. */ /* This will update buffers A and B. */ upa_writel(ctx->stencil, &ffb->stencil); upa_writel(ctx->stencilctl, &ffb->stencilctl); /* Force FFB to use buffer C 3dram regs. */ upa_writel(0x80000000, &ffb->fbc); upa_writel((ctx->stencilctl | 0x80000), &ffb->rawstencilctl); /* Now restore the correct FBC controls. */ upa_writel(ctx->fbc, &ffb->fbc); } } /* Restore the 32x32 area pattern. */ for (i = 0; i < 32; i++) upa_writel(ctx->area_pattern[i], &ffb->pattern[i]); /* Finally, stash away the User Constol/Status Register. * The only state we really preserve here is the picking * control. */ upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr); } #define FFB_UCSR_FB_BUSY 0x01000000 #define FFB_UCSR_RP_BUSY 0x02000000 #define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY) static void FFBWait(ffb_fbcPtr ffb) { int limit = 100000; do { u32 regval = upa_readl(&ffb->ucsr); if ((regval & FFB_UCSR_ALL_BUSY) == 0) break; } while (--limit); } int ffb_context_switch(struct drm_device * dev, int old, int new) { ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; #if DRM_DMA_HISTOGRAM dev->ctx_start = get_cycles(); #endif DRM_DEBUG("Context switch from %d to %d\n", old, new); if (new == dev->last_context || dev->last_context == 0) { dev->last_context = new; return 0; } FFBWait(fpriv->regs); ffb_save_context(fpriv, old); ffb_restore_context(fpriv, old, new); FFBWait(fpriv->regs); dev->last_context = new; return 0; } int ffb_resctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_ctx_res_t res; drm_ctx_t ctx; int i; DRM_DEBUG("%d\n", DRM_RESERVED_CONTEXTS); if (copy_from_user(&res, (drm_ctx_res_t __user *) arg, sizeof(res))) return -EFAULT; if (res.count >= DRM_RESERVED_CONTEXTS) { memset(&ctx, 0, sizeof(ctx)); for (i = 0; i < DRM_RESERVED_CONTEXTS; i++) { ctx.handle = i; if (copy_to_user(&res.contexts[i], &i, sizeof(i))) return -EFAULT; } } res.count = DRM_RESERVED_CONTEXTS; if (copy_to_user((drm_ctx_res_t __user *) arg, &res, sizeof(res))) return -EFAULT; return 0; } int ffb_addctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; drm_ctx_t ctx; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; idx = ffb_alloc_queue(dev, (ctx.flags & _DRM_CONTEXT_2DONLY)); if (idx < 0) return -ENFILE; DRM_DEBUG("%d\n", ctx.handle); ctx.handle = idx; if (copy_to_user((drm_ctx_t __user *) arg, &ctx, sizeof(ctx))) return -EFAULT; return 0; } int ffb_modctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; struct ffb_hw_context *hwctx; drm_ctx_t ctx; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; idx = ctx.handle; if (idx <= 0 || idx >= FFB_MAX_CTXS) return -EINVAL; hwctx = fpriv->hw_state[idx - 1]; if (hwctx == NULL) return -EINVAL; if ((ctx.flags & _DRM_CONTEXT_2DONLY) == 0) hwctx->is_2d_only = 0; else hwctx->is_2d_only = 1; return 0; } int ffb_getctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; struct ffb_hw_context *hwctx; drm_ctx_t ctx; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; idx = ctx.handle; if (idx <= 0 || idx >= FFB_MAX_CTXS) return -EINVAL; hwctx = fpriv->hw_state[idx - 1]; if (hwctx == NULL) return -EINVAL; if (hwctx->is_2d_only != 0) ctx.flags = _DRM_CONTEXT_2DONLY; else ctx.flags = 0; if (copy_to_user((drm_ctx_t __user *) arg, &ctx, sizeof(ctx))) return -EFAULT; return 0; } int ffb_switchctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; drm_ctx_t ctx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; DRM_DEBUG("%d\n", ctx.handle); return ffb_context_switch(dev, dev->last_context, ctx.handle); } int ffb_newctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_ctx_t ctx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; DRM_DEBUG("%d\n", ctx.handle); return 0; } int ffb_rmctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_ctx_t ctx; drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; DRM_DEBUG("%d\n", ctx.handle); idx = ctx.handle - 1; if (idx < 0 || idx >= FFB_MAX_CTXS) return -EINVAL; if (fpriv->hw_state[idx] != NULL) { kfree(fpriv->hw_state[idx]); fpriv->hw_state[idx] = NULL; } return 0; } static void ffb_driver_reclaim_buffers_locked(struct drm_device * dev) { ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; int context = _DRM_LOCKING_CONTEXT(dev->lock.hw_lock->lock); int idx; idx = context - 1; if (fpriv && context != DRM_KERNEL_CONTEXT && fpriv->hw_state[idx] != NULL) { kfree(fpriv->hw_state[idx]); fpriv->hw_state[idx] = NULL; } } static void ffb_driver_lastclose(struct drm_device * dev) { if (dev->dev_private) kfree(dev->dev_private); } static void ffb_driver_unload(struct drm_device * dev) { if (ffb_position != NULL) kfree(ffb_position); } static int ffb_driver_kernel_context_switch_unlock(struct drm_device *dev) { dev->lock.filp = 0; { __volatile__ unsigned int *plock = &dev->lock.hw_lock->lock; unsigned int old, new, prev, ctx; ctx = lock.context; do { old = *plock; new = ctx; prev = cmpxchg(plock, old, new); } while (prev != old); } wake_up_interruptible(&dev->lock.lock_queue); } unsigned long ffb_driver_get_map_ofs(drm_map_t * map) { return (map->offset & 0xffffffff); } unsigned long ffb_driver_get_reg_ofs(struct drm_device * dev) { ffb_dev_priv_t *ffb_priv = (ffb_dev_priv_t *) dev->dev_private; if (ffb_priv) return ffb_priv->card_phys_base; return 0; }