/* $Id$ * ffb_context.c: Creator/Creator3D DRI/DRM context switching. * * Copyright (C) 2000 David S. Miller (davem@redhat.com) * * Almost entirely stolen from tdfx_context.c, see there * for authors. */ #include #include #include "drmP.h" #include "ffb_drv.h" static int ffb_alloc_queue(struct drm_device * dev, int is_2d_only) { ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; int i; for (i = 0; i < FFB_MAX_CTXS; i++) { if (fpriv->hw_state[i] == NULL) break; } if (i == FFB_MAX_CTXS) return -1; fpriv->hw_state[i] = kmalloc(sizeof(struct ffb_hw_context), GFP_KERNEL); if (fpriv->hw_state[i] == NULL) return -1; fpriv->hw_state[i]->is_2d_only = is_2d_only; /* Plus one because 0 is the special DRM_KERNEL_CONTEXT. */ return i + 1; } static void ffb_save_context(ffb_dev_priv_t * fpriv, int idx) { ffb_fbcPtr ffb = fpriv->regs; struct ffb_hw_context *ctx; int i; ctx = fpriv->hw_state[idx - 1]; if (idx == 0 || ctx == NULL) return; if (ctx->is_2d_only) { /* 2D applications only care about certain pieces * of state. */ ctx->drawop = upa_readl(&ffb->drawop); ctx->ppc = upa_readl(&ffb->ppc); ctx->wid = upa_readl(&ffb->wid); ctx->fg = upa_readl(&ffb->fg); ctx->bg = upa_readl(&ffb->bg); ctx->xclip = upa_readl(&ffb->xclip); ctx->fbc = upa_readl(&ffb->fbc); ctx->rop = upa_readl(&ffb->rop); ctx->cmp = upa_readl(&ffb->cmp); ctx->matchab = upa_readl(&ffb->matchab); ctx->magnab = upa_readl(&ffb->magnab); ctx->pmask = upa_readl(&ffb->pmask); ctx->xpmask = upa_readl(&ffb->xpmask); ctx->lpat = upa_readl(&ffb->lpat); ctx->fontxy = upa_readl(&ffb->fontxy); ctx->fontw = upa_readl(&ffb->fontw); ctx->fontinc = upa_readl(&ffb->fontinc); /* stencil/stencilctl only exists on FFB2+ and later * due to the introduction of 3DRAM-III. */ if (fpriv->ffb_type == ffb2_vertical_plus || fpriv->ffb_type == ffb2_horizontal_plus) { ctx->stencil = upa_readl(&ffb->stencil); ctx->stencilctl = upa_readl(&ffb->stencilctl); } for (i = 0; i < 32; i++) ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]); ctx->ucsr = upa_readl(&ffb->ucsr); return; } /* Fetch drawop. */ ctx->drawop = upa_readl(&ffb->drawop); /* If we were saving the vertex registers, this is where * we would do it. We would save 32 32-bit words starting * at ffb->suvtx. */ /* Capture rendering attributes. */ ctx->ppc = upa_readl(&ffb->ppc); /* Pixel Processor Control */ ctx->wid = upa_readl(&ffb->wid); /* Current WID */ ctx->fg = upa_readl(&ffb->fg); /* Constant FG color */ ctx->bg = upa_readl(&ffb->bg); /* Constant BG color */ ctx->consty = upa_readl(&ffb->consty); /* Constant Y */ ctx->constz = upa_readl(&ffb->constz); /* Constant Z */ ctx->xclip = upa_readl(&ffb->xclip); /* X plane clip */ ctx->dcss = upa_readl(&ffb->dcss); /* Depth Cue Scale Slope */ ctx->vclipmin = upa_readl(&ffb->vclipmin); /* Primary XY clip, minimum */ ctx->vclipmax = upa_readl(&ffb->vclipmax); /* Primary XY clip, maximum */ ctx->vclipzmin = upa_readl(&ffb->vclipzmin); /* Primary Z clip, minimum */ ctx->vclipzmax = upa_readl(&ffb->vclipzmax); /* Primary Z clip, maximum */ ctx->dcsf = upa_readl(&ffb->dcsf); /* Depth Cue Scale Front Bound */ ctx->dcsb = upa_readl(&ffb->dcsb); /* Depth Cue Scale Back Bound */ ctx->dczf = upa_readl(&ffb->dczf); /* Depth Cue Scale Z Front */ ctx->dczb = upa_readl(&ffb->dczb); /* Depth Cue Scale Z Back */ ctx->blendc = upa_readl(&ffb->blendc); /* Alpha Blend Control */ ctx->blendc1 = upa_readl(&ffb->blendc1); /* Alpha Blend Color 1 */ ctx->blendc2 = upa_readl(&ffb->blendc2); /* Alpha Blend Color 2 */ ctx->fbc = upa_readl(&ffb->fbc); /* Frame Buffer Control */ ctx->rop = upa_readl(&ffb->rop); /* Raster Operation */ ctx->cmp = upa_readl(&ffb->cmp); /* Compare Controls */ ctx->matchab = upa_readl(&ffb->matchab); /* Buffer A/B Match Ops */ ctx->matchc = upa_readl(&ffb->matchc); /* Buffer C Match Ops */ ctx->magnab = upa_readl(&ffb->magnab); /* Buffer A/B Magnitude Ops */ ctx->magnc = upa_readl(&ffb->magnc); /* Buffer C Magnitude Ops */ ctx->pmask = upa_readl(&ffb->pmask); /* RGB Plane Mask */ ctx->xpmask = upa_readl(&ffb->xpmask); /* X Plane Mask */ ctx->ypmask = upa_readl(&ffb->ypmask); /* Y Plane Mask */ ctx->zpmask = upa_readl(&ffb->zpmask); /* Z Plane Mask */ /* Auxiliary Clips. */ ctx->auxclip0min = upa_readl(&ffb->auxclip[0].min); ctx->auxclip0max = upa_readl(&ffb->auxclip[0].max); ctx->auxclip1min = upa_readl(&ffb->auxclip[1].min); ctx->auxclip1max = upa_readl(&ffb->auxclip[1].max); ctx->auxclip2min = upa_readl(&ffb->auxclip[2].min); ctx->auxclip2max = upa_readl(&ffb->auxclip[2].max); ctx->auxclip3min = upa_readl(&ffb->auxclip[3].min); ctx->auxclip3max = upa_readl(&ffb->auxclip[3].max); ctx->lpat = upa_readl(&ffb->lpat); /* Line Pattern */ ctx->fontxy = upa_readl(&ffb->fontxy); /* XY Font Coordinate */ ctx->fontw = upa_readl(&ffb->fontw); /* Font Width */ ctx->fontinc = upa_readl(&ffb->fontinc); /* Font X/Y Increment */ /* These registers/features only exist on FFB2 and later chips. */ if (fpriv->ffb_type >= ffb2_prototype) { ctx->dcss1 = upa_readl(&ffb->dcss1); /* Depth Cue Scale Slope 1 */ ctx->dcss2 = upa_readl(&ffb->dcss2); /* Depth Cue Scale Slope 2 */ ctx->dcss2 = upa_readl(&ffb->dcss3); /* Depth Cue Scale Slope 3 */ ctx->dcs2 = upa_readl(&ffb->dcs2); /* Depth Cue Scale 2 */ ctx->dcs3 = upa_readl(&ffb->dcs3); /* Depth Cue Scale 3 */ ctx->dcs4 = upa_readl(&ffb->dcs4); /* Depth Cue Scale 4 */ ctx->dcd2 = upa_readl(&ffb->dcd2); /* Depth Cue Depth 2 */ ctx->dcd3 = upa_readl(&ffb->dcd3); /* Depth Cue Depth 3 */ ctx->dcd4 = upa_readl(&ffb->dcd4); /* Depth Cue Depth 4 */ /* And stencil/stencilctl only exists on FFB2+ and later * due to the introduction of 3DRAM-III. */ if (fpriv->ffb_type == ffb2_vertical_plus || fpriv->ffb_type == ffb2_horizontal_plus) { ctx->stencil = upa_readl(&ffb->stencil); ctx->stencilctl = upa_readl(&ffb->stencilctl); } } /* Save the 32x32 area pattern. */ for (i = 0; i < 32; i++) ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]); /* Finally, stash away the User Constol/Status Register. */ ctx->ucsr = upa_readl(&ffb->ucsr); } static void ffb_restore_context(ffb_dev_priv_t * fpriv, int old, int idx) { ffb_fbcPtr ffb = fpriv->regs; struct ffb_hw_context *ctx; int i; ctx = fpriv->hw_state[idx - 1]; if (idx == 0 || ctx == NULL) return; if (ctx->is_2d_only) { /* 2D applications only care about certain pieces * of state. */ upa_writel(ctx->drawop, &ffb->drawop); /* If we were restoring the vertex registers, this is where * we would do it. We would restore 32 32-bit words starting * at ffb->suvtx. */ upa_writel(ctx->ppc, &ffb->ppc); upa_writel(ctx->wid, &ffb->wid); upa_writel(ctx->fg, &ffb->fg); upa_writel(ctx->bg, &ffb->bg); upa_writel(ctx->xclip, &ffb->xclip); upa_writel(ctx->fbc, &ffb->fbc); upa_writel(ctx->rop, &ffb->rop); upa_writel(ctx->cmp, &ffb->cmp); upa_writel(ctx->matchab, &ffb->matchab); upa_writel(ctx->magnab, &ffb->magnab); upa_writel(ctx->pmask, &ffb->pmask); upa_writel(ctx->xpmask, &ffb->xpmask); upa_writel(ctx->lpat, &ffb->lpat); upa_writel(ctx->fontxy, &ffb->fontxy); upa_writel(ctx->fontw, &ffb->fontw); upa_writel(ctx->fontinc, &ffb->fontinc); /* stencil/stencilctl only exists on FFB2+ and later * due to the introduction of 3DRAM-III. */ if (fpriv->ffb_type == ffb2_vertical_plus || fpriv->ffb_type == ffb2_horizontal_plus) { upa_writel(ctx->stencil, &ffb->stencil); upa_writel(ctx->stencilctl, &ffb->stencilctl); upa_writel(0x80000000, &ffb->fbc); upa_writel((ctx->stencilctl | 0x80000), &ffb->rawstencilctl); upa_writel(ctx->fbc, &ffb->fbc); } for (i = 0; i < 32; i++) upa_writel(ctx->area_pattern[i], &ffb->pattern[i]); upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr); return; } /* Restore drawop. */ upa_writel(ctx->drawop, &ffb->drawop); /* If we were restoring the vertex registers, this is where * we would do it. We would restore 32 32-bit words starting * at ffb->suvtx. */ /* Restore rendering attributes. */ upa_writel(ctx->ppc, &ffb->ppc); /* Pixel Processor Control */ upa_writel(ctx->wid, &ffb->wid); /* Current WID */ upa_writel(ctx->fg, &ffb->fg); /* Constant FG color */ upa_writel(ctx->bg, &ffb->bg); /* Constant BG color */ upa_writel(ctx->consty, &ffb->consty); /* Constant Y */ upa_writel(ctx->constz, &ffb->constz); /* Constant Z */ upa_writel(ctx->xclip, &ffb->xclip); /* X plane clip */ upa_writel(ctx->dcss, &ffb->dcss); /* Depth Cue Scale Slope */ upa_writel(ctx->vclipmin, &ffb->vclipmin); /* Primary XY clip, minimum */ upa_writel(ctx->vclipmax, &ffb->vclipmax); /* Primary XY clip, maximum */ upa_writel(ctx->vclipzmin, &ffb->vclipzmin); /* Primary Z clip, minimum */ upa_writel(ctx->vclipzmax, &ffb->vclipzmax); /* Primary Z clip, maximum */ upa_writel(ctx->dcsf, &ffb->dcsf); /* Depth Cue Scale Front Bound */ upa_writel(ctx->dcsb, &ffb->dcsb); /* Depth Cue Scale Back Bound */ upa_writel(ctx->dczf, &ffb->dczf); /* Depth Cue Scale Z Front */ upa_writel(ctx->dczb, &ffb->dczb); /* Depth Cue Scale Z Back */ upa_writel(ctx->blendc, &ffb->blendc); /* Alpha Blend Control */ upa_writel(ctx->blendc1, &ffb->blendc1); /* Alpha Blend Color 1 */ upa_writel(ctx->blendc2, &ffb->blendc2); /* Alpha Blend Color 2 */ upa_writel(ctx->fbc, &ffb->fbc); /* Frame Buffer Control */ upa_writel(ctx->rop, &ffb->rop); /* Raster Operation */ upa_writel(ctx->cmp, &ffb->cmp); /* Compare Controls */ upa_writel(ctx->matchab, &ffb->matchab); /* Buffer A/B Match Ops */ upa_writel(ctx->matchc, &ffb->matchc); /* Buffer C Match Ops */ upa_writel(ctx->magnab, &ffb->magnab); /* Buffer A/B Magnitude Ops */ upa_writel(ctx->magnc, &ffb->magnc); /* Buffer C Magnitude Ops */ upa_writel(ctx->pmask, &ffb->pmask); /* RGB Plane Mask */ upa_writel(ctx->xpmask, &ffb->xpmask); /* X Plane Mask */ upa_writel(ctx->ypmask, &ffb->ypmask); /* Y Plane Mask */ upa_writel(ctx->zpmask, &ffb->zpmask); /* Z Plane Mask */ /* Auxiliary Clips. */ upa_writel(ctx->auxclip0min, &ffb->auxclip[0].min); upa_writel(ctx->auxclip0max, &ffb->auxclip[0].max); upa_writel(ctx->auxclip1min, &ffb->auxclip[1].min); upa_writel(ctx->auxclip1max, &ffb->auxclip[1].max); upa_writel(ctx->auxclip2min, &ffb->auxclip[2].min); upa_writel(ctx->auxclip2max, &ffb->auxclip[2].max); upa_writel(ctx->auxclip3min, &ffb->auxclip[3].min); upa_writel(ctx->auxclip3max, &ffb->auxclip[3].max); upa_writel(ctx->lpat, &ffb->lpat); /* Line Pattern */ upa_writel(ctx->fontxy, &ffb->fontxy); /* XY Font Coordinate */ upa_writel(ctx->fontw, &ffb->fontw); /* Font Width */ upa_writel(ctx->fontinc, &ffb->fontinc); /* Font X/Y Increment */ /* These registers/features only exist on FFB2 and later chips. */ if (fpriv->ffb_type >= ffb2_prototype) { upa_writel(ctx->dcss1, &ffb->dcss1); /* Depth Cue Scale Slope 1 */ upa_writel(ctx->dcss2, &ffb->dcss2); /* Depth Cue Scale Slope 2 */ upa_writel(ctx->dcss3, &ffb->dcss2); /* Depth Cue Scale Slope 3 */ upa_writel(ctx->dcs2, &ffb->dcs2); /* Depth Cue Scale 2 */ upa_writel(ctx->dcs3, &ffb->dcs3); /* Depth Cue Scale 3 */ upa_writel(ctx->dcs4, &ffb->dcs4); /* Depth Cue Scale 4 */ upa_writel(ctx->dcd2, &ffb->dcd2); /* Depth Cue Depth 2 */ upa_writel(ctx->dcd3, &ffb->dcd3); /* Depth Cue Depth 3 */ upa_writel(ctx->dcd4, &ffb->dcd4); /* Depth Cue Depth 4 */ /* And stencil/stencilctl only exists on FFB2+ and later * due to the introduction of 3DRAM-III. */ if (fpriv->ffb_type == ffb2_vertical_plus || fpriv->ffb_type == ffb2_horizontal_plus) { /* Unfortunately, there is a hardware bug on * the FFB2+ chips which prevents a normal write * to the stencil control register from working * as it should. * * The state controlled by the FFB stencilctl register * really gets transferred to the per-buffer instances * of the stencilctl register in the 3DRAM chips. * * The bug is that FFB does not update buffer C correctly, * so we have to do it by hand for them. */ /* This will update buffers A and B. */ upa_writel(ctx->stencil, &ffb->stencil); upa_writel(ctx->stencilctl, &ffb->stencilctl); /* Force FFB to use buffer C 3dram regs. */ upa_writel(0x80000000, &ffb->fbc); upa_writel((ctx->stencilctl | 0x80000), &ffb->rawstencilctl); /* Now restore the correct FBC controls. */ upa_writel(ctx->fbc, &ffb->fbc); } } /* Restore the 32x32 area pattern. */ for (i = 0; i < 32; i++) upa_writel(ctx->area_pattern[i], &ffb->pattern[i]); /* Finally, stash away the User Constol/Status Register. * The only state we really preserve here is the picking * control. */ upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr); } #define FFB_UCSR_FB_BUSY 0x01000000 #define FFB_UCSR_RP_BUSY 0x02000000 #define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY) static void FFBWait(ffb_fbcPtr ffb) { int limit = 100000; do { u32 regval = upa_readl(&ffb->ucsr); if ((regval & FFB_UCSR_ALL_BUSY) == 0) break; } while (--limit); } int ffb_context_switch(struct drm_device * dev, int old, int new) { ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; #if DRM_DMA_HISTOGRAM dev->ctx_start = get_cycles(); #endif DRM_DEBUG("Context switch from %d to %d\n", old, new); if (new == dev->last_context || dev->last_context == 0) { dev->last_context = new; return 0; } FFBWait(fpriv->regs); ffb_save_context(fpriv, old); ffb_restore_context(fpriv, old, new); FFBWait(fpriv->regs); dev->last_context = new; return 0; } int ffb_resctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_ctx_res_t res; drm_ctx_t ctx; int i; DRM_DEBUG("%d\n", DRM_RESERVED_CONTEXTS); if (copy_from_user(&res, (drm_ctx_res_t __user *) arg, sizeof(res))) return -EFAULT; if (res.count >= DRM_RESERVED_CONTEXTS) { memset(&ctx, 0, sizeof(ctx)); for (i = 0; i < DRM_RESERVED_CONTEXTS; i++) { ctx.handle = i; if (copy_to_user(&res.contexts[i], &i, sizeof(i))) return -EFAULT; } } res.count = DRM_RESERVED_CONTEXTS; if (copy_to_user((drm_ctx_res_t __user *) arg, &res, sizeof(res))) return -EFAULT; return 0; } int ffb_addctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; drm_ctx_t ctx; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; idx = ffb_alloc_queue(dev, (ctx.flags & _DRM_CONTEXT_2DONLY)); if (idx < 0) return -ENFILE; DRM_DEBUG("%d\n", ctx.handle); ctx.handle = idx; if (copy_to_user((drm_ctx_t __user *) arg, &ctx, sizeof(ctx))) return -EFAULT; return 0; } int ffb_modctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; struct ffb_hw_context *hwctx; drm_ctx_t ctx; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; idx = ctx.handle; if (idx <= 0 || idx >= FFB_MAX_CTXS) return -EINVAL; hwctx = fpriv->hw_state[idx - 1]; if (hwctx == NULL) return -EINVAL; if ((ctx.flags & _DRM_CONTEXT_2DONLY) == 0) hwctx->is_2d_only = 0; else hwctx->is_2d_only = 1; return 0; } int ffb_getctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; struct ffb_hw_context *hwctx; drm_ctx_t ctx; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; idx = ctx.handle; if (idx <= 0 || idx >= FFB_MAX_CTXS) return -EINVAL; hwctx = fpriv->hw_state[idx - 1]; if (hwctx == NULL) return -EINVAL; if (hwctx->is_2d_only != 0) ctx.flags = _DRM_CONTEXT_2DONLY; else ctx.flags = 0; if (copy_to_user((drm_ctx_t __user *) arg, &ctx, sizeof(ctx))) return -EFAULT; return 0; } int ffb_switchctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; drm_ctx_t ctx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; DRM_DEBUG("%d\n", ctx.handle); return ffb_context_switch(dev, dev->last_context, ctx.handle); } int ffb_newctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_ctx_t ctx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; DRM_DEBUG("%d\n", ctx.handle); return 0; } int ffb_rmctx(struct inode * inode, struct file * filp, unsigned int cmd, unsigned long arg) { drm_ctx_t ctx; drm_file_t *priv = filp->private_data; struct drm_device *dev = priv->dev; ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; int idx; if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx))) return -EFAULT; DRM_DEBUG("%d\n", ctx.handle); idx = ctx.handle - 1; if (idx < 0 || idx >= FFB_MAX_CTXS) return -EINVAL; if (fpriv->hw_state[idx] != NULL) { kfree(fpriv->hw_state[idx]); fpriv->hw_state[idx] = NULL; } return 0; } static void ffb_driver_reclaim_buffers_locked(struct drm_device * dev) { ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; int context = _DRM_LOCKING_CONTEXT(dev->lock.hw_lock->lock); int idx; idx = context - 1; if (fpriv && context != DRM_KERNEL_CONTEXT && fpriv->hw_state[idx] != NULL) { kfree(fpriv->hw_state[idx]); fpriv->hw_state[idx] = NULL; } } static void ffb_driver_lastclose(struct drm_device * dev) { if (dev->dev_private) kfree(dev->dev_private); } static void ffb_driver_unload(struct drm_device * dev) { if (ffb_position != NULL) kfree(ffb_position); } static int ffb_driver_kernel_context_switch_unlock(struct drm_device *dev) { dev->lock.filp = 0; { __volatile__ unsigned int *plock = &dev->lock.hw_lock->lock; unsigned int old, new, prev, ctx; ctx = lock.context; do { old = *plock; new = ctx; prev = cmpxchg(plock, old, new); } while (prev != old); } wake_up_interruptible(&dev->lock.lock_queue); } unsigned long ffb_driver_get_map_ofs(drm_map_t * map) { return (map->offset & 0xffffffff); } unsigned long ffb_driver_get_reg_ofs(struct drm_device * dev) { ffb_dev_priv_t *ffb_priv = (ffb_dev_priv_t *) dev->dev_private; if (ffb_priv) return ffb_priv->card_phys_base; return 0; } 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232
/**************************************************************************
 * 
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/* Originally a fake version of the buffer manager so that we can
 * prototype the changes in a driver fairly quickly, has been fleshed
 * out to a fully functional interim solution.
 *
 * Basically wraps the old style memory management in the new
 * programming interface, but is more expressive and avoids many of
 * the bugs in the old texture manager.
 */

#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "dri_bufmgr.h"
#include "intel_bufmgr.h"
#include "drm.h"
#include "i915_drm.h"
#include "mm.h"
#include "libdrm_lists.h"

#define ALIGN(value, alignment)  ((value + alignment - 1) & ~(alignment - 1))

#define DBG(...) do {					\
   if (bufmgr_fake->bufmgr.debug)			\
      drmMsg(__VA_ARGS__);				\
} while (0)

/* Internal flags:
 */
#define BM_NO_BACKING_STORE			0x00000001
#define BM_NO_FENCE_SUBDATA			0x00000002
#define BM_PINNED				0x00000004

/* Wrapper around mm.c's mem_block, which understands that you must
 * wait for fences to expire before memory can be freed.  This is
 * specific to our use of memcpy for uploads - an upload that was
 * processed through the command queue wouldn't need to care about
 * fences.
 */
#define MAX_RELOCS 4096

struct fake_buffer_reloc
{
   /** Buffer object that the relocation points at. */
   dri_bo *target_buf;
   /** Offset of the relocation entry within reloc_buf. */
   uint32_t offset;
   /** Cached value of the offset when we last performed this relocation. */
   uint32_t last_target_offset;
   /** Value added to target_buf's offset to get the relocation entry. */
   uint32_t delta;
   /** Cache domains the target buffer is read into. */
   uint32_t read_domains;
   /** Cache domain the target buffer will have dirty cachelines in. */
   uint32_t write_domain;
};

struct block {
   struct block *next, *prev;
   struct mem_block *mem;	/* BM_MEM_AGP */

   /**
    * Marks that the block is currently in the aperture and has yet to be
    * fenced.
    */
   unsigned on_hardware:1;
   /**
    * Marks that the block is currently fenced (being used by rendering) and
    * can't be freed until @fence is passed.
    */
   unsigned fenced:1;

   /** Fence cookie for the block. */
   unsigned fence; /* Split to read_fence, write_fence */

   dri_bo *bo;
   void *virtual;
};

typedef struct _bufmgr_fake {
   dri_bufmgr bufmgr;
   struct intel_bufmgr intel_bufmgr;

   unsigned long low_offset;
   unsigned long size;
   void *virtual;

   struct mem_block *heap;

   unsigned buf_nr;		/* for generating ids */

   /**
    * List of blocks which are currently in the GART but haven't been
    * fenced yet.
    */
   struct block on_hardware;
   /**
    * List of blocks which are in the GART and have an active fence on them.
    */
   struct block fenced;
   /**
    * List of blocks which have an expired fence and are ready to be evicted.
    */
   struct block lru;

   unsigned int last_fence;

   unsigned fail:1;
   unsigned need_fence:1;
   int thrashing;

   /**
    * Driver callback to emit a fence, returning the cookie.
    *
    * Currently, this also requires that a write flush be emitted before
    * emitting the fence, but this should change.
    */
   unsigned int (*fence_emit)(void *private);
   /** Driver callback to wait for a fence cookie to have passed. */
   int (*fence_wait)(void *private, unsigned int fence_cookie);
   /** Driver-supplied argument to driver callbacks */
   void *driver_priv;

   int debug;

   int performed_rendering;
} dri_bufmgr_fake;

typedef struct _dri_bo_fake {
   dri_bo bo;

   unsigned id;			/* debug only */
   const char *name;

   unsigned dirty:1;
   /** has the card written to this buffer - we make need to copy it back */
   unsigned card_dirty:1;
   unsigned int refcount;
   /* Flags may consist of any of the DRM_BO flags, plus
    * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
    * driver private flags.
    */
   uint64_t flags;
   /** Cache domains the target buffer is read into. */
   uint32_t read_domains;
   /** Cache domain the target buffer will have dirty cachelines in. */
   uint32_t write_domain;

   unsigned int alignment;
   int is_static, validated;
   unsigned int map_count;

   /** relocation list */
   struct fake_buffer_reloc *relocs;
   int nr_relocs;
   /**
    * Total size of the target_bos of this buffer.
    *
    * Used for estimation in check_aperture.
    */
   unsigned int child_size;

   struct block *block;
   void *backing_store;
   void (*invalidate_cb)(dri_bo *bo, void *ptr);
   void *invalidate_ptr;
} dri_bo_fake;

static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
			unsigned int fence_cookie);

#define MAXFENCE 0x7fffffff

static int FENCE_LTE( unsigned a, unsigned b )
{
   if (a == b)
      return 1;

   if (a < b && b - a < (1<<24))
      return 1;

   if (a > b && MAXFENCE - a + b < (1<<24))
      return 1;

   return 0;
}

static unsigned int
_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
{
   bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
   return bufmgr_fake->last_fence;
}

static void
_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
{
   int ret;

   ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
   if (ret != 0) {
      drmMsg("%s:%d: Error %d waiting for fence.\n", __FILE__, __LINE__);
      abort();
   }
   clear_fenced(bufmgr_fake, cookie);
}

static int
_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
{
   /* Slight problem with wrap-around:
    */
   return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
}

/**
 * Allocate a memory manager block for the buffer.
 */
static int
alloc_block(dri_bo *bo)
{
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
   dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
   struct block *block = (struct block *)calloc(sizeof *block, 1);
   unsigned int align_log2 = ffs(bo_fake->alignment) - 1;
   unsigned int sz;

   if (!block)
      return 1;

   sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);

   block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
   if (!block->mem) {
      free(block);
      return 0;
   }

   DRMINITLISTHEAD(block);

   /* Insert at head or at tail???   
    */
   DRMLISTADDTAIL(block, &bufmgr_fake->lru);

   block->virtual = (uint8_t *)bufmgr_fake->virtual +
      block->mem->ofs - bufmgr_fake->low_offset;
   block->bo = bo;

   bo_fake->block = block;

   return 1;
}

/* Release the card storage associated with buf:
 */
static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
{
   dri_bo_fake *bo_fake;
   DBG("free block %p %08x %d %d\n", block, block->mem->ofs, block->on_hardware, block->fenced);

   if (!block)
      return;

   bo_fake = (dri_bo_fake *)block->bo;
   if (!(bo_fake->flags & BM_NO_BACKING_STORE) && (bo_fake->card_dirty == 1)) {
     memcpy(bo_fake->backing_store, block->virtual, block->bo->size);
     bo_fake->card_dirty = 1;
     bo_fake->dirty = 1;
   }

   if (block->on_hardware) {
      block->bo = NULL;
   }
   else if (block->fenced) {
      block->bo = NULL;
   }
   else {
      DBG("    - free immediately\n");
      DRMLISTDEL(block);

      mmFreeMem(block->mem);
      free(block);
   }
}

static void
alloc_backing_store(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
   assert(!bo_fake->backing_store);
   assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));

   bo_fake->backing_store = malloc(bo->size);

   DBG("alloc_backing - buf %d %p %d\n", bo_fake->id, bo_fake->backing_store, bo->size);
   assert(bo_fake->backing_store);
}

static void
free_backing_store(dri_bo *bo)
{
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   if (bo_fake->backing_store) {
      assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
      free(bo_fake->backing_store);
      bo_fake->backing_store = NULL;
   }
}

static void
set_dirty(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL)
      bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr);

   assert(!(bo_fake->flags & BM_PINNED));

   DBG("set_dirty - buf %d\n", bo_fake->id);
   bo_fake->dirty = 1;
}

static int
evict_lru(dri_bufmgr_fake *bufmgr_fake, unsigned int max_fence)
{
   struct block *block, *tmp;

   DBG("%s\n", __FUNCTION__);

   DRMLISTFOREACHSAFE(block, tmp, &bufmgr_fake->lru) {
      dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;

      if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
	 continue;

      if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
	 return 0;

      set_dirty(&bo_fake->bo);
      bo_fake->block = NULL;

      free_block(bufmgr_fake, block);
      return 1;
   }

   return 0;
}

static int
evict_mru(dri_bufmgr_fake *bufmgr_fake)
{
   struct block *block, *tmp;

   DBG("%s\n", __FUNCTION__);

   DRMLISTFOREACHSAFEREVERSE(block, tmp, &bufmgr_fake->lru) {
      dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;

      if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
	 continue;

      set_dirty(&bo_fake->bo);
      bo_fake->block = NULL;

      free_block(bufmgr_fake, block);
      return 1;
   }

   return 0;
}

/**
 * Removes all objects from the fenced list older than the given fence.
 */
static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
			unsigned int fence_cookie)
{
   struct block *block, *tmp;
   int ret = 0;

   DRMLISTFOREACHSAFE(block, tmp, &bufmgr_fake->fenced) {
      assert(block->fenced);

      if (_fence_test(bufmgr_fake, block->fence)) {

	 block->fenced = 0;

	 if (!block->bo) {
	    DBG("delayed free: offset %x sz %x\n",
		block->mem->ofs, block->mem->size);
	    DRMLISTDEL(block);
	    mmFreeMem(block->mem);
	    free(block);
	 }
	 else {
	    DBG("return to lru: offset %x sz %x\n",
		block->mem->ofs, block->mem->size);
	    DRMLISTDEL(block);
	    DRMLISTADDTAIL(block, &bufmgr_fake->lru);
	 }

	 ret = 1;
      }
      else {
	 /* Blocks are ordered by fence, so if one fails, all from
	  * here will fail also:
	  */
	DBG("fence not passed: offset %x sz %x %d %d \n",
	    block->mem->ofs, block->mem->size, block->fence, bufmgr_fake->last_fence);
	 break;
      }
   }

   DBG("%s: %d\n", __FUNCTION__, ret);
   return ret;
}

static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
{
   struct block *block, *tmp;

   DRMLISTFOREACHSAFE(block, tmp, &bufmgr_fake->on_hardware) {
      DBG("Fence block %p (sz 0x%x ofs %x buf %p) with fence %d\n", block,
	  block->mem->size, block->mem->ofs, block->bo, fence);
      block->fence = fence;

      block->on_hardware = 0;
      block->fenced = 1;

      /* Move to tail of pending list here
       */
      DRMLISTDEL(block);
      DRMLISTADDTAIL(block, &bufmgr_fake->fenced);
   }

   assert(DRMLISTEMPTY(&bufmgr_fake->on_hardware));
}

static int evict_and_alloc_block(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   assert(bo_fake->block == NULL);

   /* Search for already free memory:
    */
   if (alloc_block(bo))
      return 1;

   /* If we're not thrashing, allow lru eviction to dig deeper into
    * recently used textures.  We'll probably be thrashing soon:
    */
   if (!bufmgr_fake->thrashing) {
      while (evict_lru(bufmgr_fake, 0))
	 if (alloc_block(bo))
	    return 1;
   }

   /* Keep thrashing counter alive?
    */
   if (bufmgr_fake->thrashing)
      bufmgr_fake->thrashing = 20;

   /* Wait on any already pending fences - here we are waiting for any
    * freed memory that has been submitted to hardware and fenced to
    * become available:
    */
   while (!DRMLISTEMPTY(&bufmgr_fake->fenced)) {
      uint32_t fence = bufmgr_fake->fenced.next->fence;
      _fence_wait_internal(bufmgr_fake, fence);

      if (alloc_block(bo))
	 return 1;
   }

   if (!DRMLISTEMPTY(&bufmgr_fake->on_hardware)) {
      while (!DRMLISTEMPTY(&bufmgr_fake->fenced)) {
	 uint32_t fence = bufmgr_fake->fenced.next->fence;
	 _fence_wait_internal(bufmgr_fake, fence);
      }

      if (!bufmgr_fake->thrashing) {
	 DBG("thrashing\n");
      }
      bufmgr_fake->thrashing = 20;

      if (alloc_block(bo))
	 return 1;
   }

   while (evict_mru(bufmgr_fake))
      if (alloc_block(bo))
	 return 1;

   DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);

   return 0;
}

/***********************************************************************
 * Public functions
 */

/**
 * Wait for hardware idle by emitting a fence and waiting for it.
 */
static void
dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
{
   unsigned int cookie;

   cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
   _fence_wait_internal(bufmgr_fake, cookie);
}

/**
 * Wait for rendering to a buffer to complete.
 *
 * It is assumed that the bathcbuffer which performed the rendering included
 * the necessary flushing.
 */
static void
dri_fake_bo_wait_rendering(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   if (bo_fake->block == NULL || !bo_fake->block->fenced)
      return;

   _fence_wait_internal(bufmgr_fake, bo_fake->block->fence);
}

/* Specifically ignore texture memory sharing.
 *  -- just evict everything
 *  -- and wait for idle
 */
void
intel_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
   struct block *block, *tmp;

   bufmgr_fake->need_fence = 1;
   bufmgr_fake->fail = 0;

   /* Wait for hardware idle.  We don't know where acceleration has been
    * happening, so we'll need to wait anyway before letting anything get
    * put on the card again.
    */
   dri_bufmgr_fake_wait_idle(bufmgr_fake);

   /* Check that we hadn't released the lock without having fenced the last
    * set of buffers.
    */
   assert(DRMLISTEMPTY(&bufmgr_fake->fenced));
   assert(DRMLISTEMPTY(&bufmgr_fake->on_hardware));

   DRMLISTFOREACHSAFE(block, tmp, &bufmgr_fake->lru) {
      assert(_fence_test(bufmgr_fake, block->fence));
      set_dirty(block->bo);
   }
}

static dri_bo *
dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
		  unsigned long size, unsigned int alignment)
{
   dri_bufmgr_fake *bufmgr_fake;
   dri_bo_fake *bo_fake;

   bufmgr_fake = (dri_bufmgr_fake *)bufmgr;

   assert(size != 0);

   bo_fake = calloc(1, sizeof(*bo_fake));
   if (!bo_fake)
      return NULL;

   bo_fake->bo.size = size;
   bo_fake->bo.offset = -1;
   bo_fake->bo.virtual = NULL;
   bo_fake->bo.bufmgr = bufmgr;
   bo_fake->refcount = 1;

   /* Alignment must be a power of two */
   assert((alignment & (alignment - 1)) == 0);
   if (alignment == 0)
      alignment = 1;
   bo_fake->alignment = alignment;
   bo_fake->id = ++bufmgr_fake->buf_nr;
   bo_fake->name = name;
   bo_fake->flags = 0;
   bo_fake->is_static = 0;

   DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
       bo_fake->bo.size / 1024);

   return &bo_fake->bo;
}

dri_bo *
intel_bo_fake_alloc_static(dri_bufmgr *bufmgr, const char *name,
			   unsigned long offset, unsigned long size,
			   void *virtual)
{
   dri_bufmgr_fake *bufmgr_fake;
   dri_bo_fake *bo_fake;

   bufmgr_fake = (dri_bufmgr_fake *)bufmgr;

   assert(size != 0);

   bo_fake = calloc(1, sizeof(*bo_fake));
   if (!bo_fake)
      return NULL;

   bo_fake->bo.size = size;
   bo_fake->bo.offset = offset;
   bo_fake->bo.virtual = virtual;
   bo_fake->bo.bufmgr = bufmgr;
   bo_fake->refcount = 1;
   bo_fake->id = ++bufmgr_fake->buf_nr;
   bo_fake->name = name;
   bo_fake->flags = BM_PINNED;
   bo_fake->is_static = 1;

   DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
       bo_fake->bo.size / 1024);

   return &bo_fake->bo;
}

static void
dri_fake_bo_reference(dri_bo *bo)
{
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   bo_fake->refcount++;
}

static void
dri_fake_bo_unreference(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
   int i;

   if (!bo)
      return;

   if (--bo_fake->refcount == 0) {
      assert(bo_fake->map_count == 0);
      /* No remaining references, so free it */
      if (bo_fake->block)
	 free_block(bufmgr_fake, bo_fake->block);
      free_backing_store(bo);

      for (i = 0; i < bo_fake->nr_relocs; i++)
	 dri_bo_unreference(bo_fake->relocs[i].target_buf);

      DBG("drm_bo_unreference: free buf %d %s\n", bo_fake->id, bo_fake->name);

      free(bo_fake->relocs);
      free(bo);

      return;
   }
}

/**
 * Set the buffer as not requiring backing store, and instead get the callback
 * invoked whenever it would be set dirty.
 */
void intel_bo_fake_disable_backing_store(dri_bo *bo,
					 void (*invalidate_cb)(dri_bo *bo,
							       void *ptr),
					 void *ptr)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   if (bo_fake->backing_store)
      free_backing_store(bo);

   bo_fake->flags |= BM_NO_BACKING_STORE;

   DBG("disable_backing_store set buf %d dirty\n", bo_fake->id);
   bo_fake->dirty = 1;
   bo_fake->invalidate_cb = invalidate_cb;
   bo_fake->invalidate_ptr = ptr;

   /* Note that it is invalid right from the start.  Also note
    * invalidate_cb is called with the bufmgr locked, so cannot
    * itself make bufmgr calls.
    */
   if (invalidate_cb != NULL)
      invalidate_cb(bo, ptr);
}

/**
 * Map a buffer into bo->virtual, allocating either card memory space (If
 * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
 */
static int
dri_fake_bo_map(dri_bo *bo, int write_enable)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   /* Static buffers are always mapped. */
   if (bo_fake->is_static)
      return 0;

   /* Allow recursive mapping.  Mesa may recursively map buffers with
    * nested display loops, and it is used internally in bufmgr_fake
    * for relocation.
    */
   if (bo_fake->map_count++ != 0)